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If you have a good competitive moveset for Garchomp, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Garchomp Pokédex and learnset for reference.

Sprite

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59 Answers

0 votes

I know, Chompy is overused, but it's still fun recommending movesets, so I invented a supporter/troller set this time. :D

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 6 Def / 252 Spe
Naughty Nature
- Dragon Rush
- Rock Slide
- Bulldoze
- Stealth Rock

Well, maybe Bulldoze can be regarded as a bit weaker form of Earthquake, but this moveset focuses on annoyance. Dragon Rush is a still powerful STAB move with it's 20% chance to flinch (so it must cause flinching in everty fifth usage). Rock Slide also causes flinching (30% chance, meaning every third time it happens) and covers Ice along with a few other types (Fire, Flying and Bug), and I didn't mentioned it has more PP than Stone Edge and it's also a multi-target move that comes handy in Double/Triple Battles. Setting up a Steatlh Rock trap on the beginning can hurt anyone who enters and/or dares to switch. Oh, and the contact might be also painful with the Rocky Helmet and Rough Skin. >:D

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Why Naughty over Jolly or Adamant?
0 votes

Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Iron Head
- Swords Dance

Earthquake — Because why not.
Dragon Claw — To take care of Salamence.
Iron Head — Goodbye Fairy-types and Ice-types.
Swords Dance — To boost your Attack to insanity.

Rough Skin will break opponents Focus Sash if they use contact moves. Garchomp is generally fast enough to outspeed many things assume it goes first. Swords Dance should be used on the first turn. Focus Sash will keep it from fainting.

Also you should toss this guy into a set with Dragon Dance Gyarados.

Works best in Gen 6. Still viable in Gen 7.

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Any opinions on this?
0 votes

No Z-Move Garchomp? What the hell?!


Garchomp @ Dragonium Z
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw / Outrage
- Earthquake
- Swords Dance
- Stealth Rock

Set up rocks, then attempt to SD. If that isn't possible go for an attack. Earthquake is incredible STAB, Dragon Claw or Outrage are moves with downsides that can be negated one time by Dragonium Z. Dragon Claw is...rather weak, Outrage locks you into the move and confuses you after.

You should only one Devastating Drake against a Ground resist/immunity that can take a Dragon Claw, a bulky Pokemon, or a Pokemon with a teammate that is Fairy type.

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0 votes

The Evasive Chomp

Garchomp @ Bright Powder
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Outrage
- Poison Jab / Aqua Tail / Brick Break / Rock Slide / Fire Fang

Earthquake is STAB and one of the best Ground moves.
Stone Edge for high power.
Outrage because here we have a Dragon-type pseudo Garchomp, which is a physical attacker.
Poison Jab for faries. Aqua Tail for Ground types who you have no one else for. Brick Break for screens. Rock Slide for flinches. Fire Fang for the Ice-types.
Jolly is in case you don't avoid the opponent's attack several times in a row, for you can at least get in a strike or two before going down.

This 'chomp is specially designed for avoiding all attacks and snatching the win. You send out a Sand Stream mon first, and swap in to Garchomp.

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Although you may evade attacks some of the time, it won't always work. It lasts for 5 to 8 turns, and the evasion boost isn't really as great as many people think, so for overall consistency I'd suggest replacing Adamant with Jolly. If you want to predict a dodge you can have Swords Dance as an option to compensate for the lack of power
Alright, thank you for the tip :) I'll edit it.
0 votes

Man, I played Platinum for the first time last month (as of right now) and I learned that this thing is super strong, I only beated It because I had Glaceon on my team

Gen VIII
Garchomp
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Claw
- Earthquake
- Rock slide
- Poison Jab

Dragon Claw and EQ are it's STAB moves, hopefully I don't need to explain more.
You might have accuracy problems with Rock Slide, but it's your best option when countering Ice types (like my glaceon as I mentioned before).
Poison Jab counters it's only weakness remaining: FAIRY.

(Note): I learned recently that Garchomp don't learn Dragon Dance, oops

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cant u use iron head to counter both ice and fairy?
0 votes

Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Scale Shot
- Swords Dance / Rock Slide
- Protect

Ok, uhh, this thing uninvested can take some wack hits.

Defensive:

252+ Atk Rillaboom Wood Hammer vs. 0 HP / 0 Def Garchomp in Grassy Terrain: 148-175 (80.8 - 95.6%) -- guaranteed 2HKO after Grassy Terrain recovery

+3 252 SpA Moltres-Galar Air Slash vs. 0 HP / 0 SpD Garchomp: 153-181 (83.6 - 98.9%) -- guaranteed 2HKO

252 Atk Landorus-Therian Earthquake vs. 0 HP / 0 Def Garchomp: 73-87 (39.8 - 47.5%) -- guaranteed 3HKO

252 SpA Life Orb Spectrier Shadow Ball vs. 0 HP / 0 SpD Garchomp: 110-133 (60.1 - 72.6%) -- guaranteed 2HKO

252 SpA Charcoal Heatran Eruption (150 BP) vs. 0 HP / 0 SpD Garchomp: 66-78 (36 - 42.6%) -- guaranteed 3HKO

Offensive:

252+ Atk Life Orb Garchomp Rock Slide vs. 0 HP / 0 Def Moltres-Galar: 101-120 (61.2 - 72.7%) -- guaranteed 2HKO

252+ Atk Life Orb Garchomp Earthquake vs. 0 HP / 0 Def Urshifu: 91-109 (52 - 62.2%) -- guaranteed 2HKO

252+ Atk Life Orb Garchomp Earthquake vs. 252 HP / 4 Def Torkoal: 135-164 (76.2 - 92.6%) -- guaranteed 2HKO

252+ Atk Life Orb Garchomp Earthquake vs. 252 HP / 0 Def Metagross: 148-174 (79.1 - 93%) -- guaranteed 2HKO

252+ Atk Life Orb Garchomp Earthquake vs. 0 HP / 0 Def Kartana: 74-87 (55.2 - 64.9%) -- guaranteed 2HKO

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Why Protect? If you have a calc for Rock Slide why didn't you have Rock Slide? Just asking.
Wait I forgot it? frick. Also, protect is VGC lol
Oh, VGC. I didn't know I thought it was singles lol
Lol yeah. Otherwise, I'd probably use Stone Edge
0 votes

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Poison Jab / Iron Head / Iron Tail
- Earthquake
- Outrage / Dragon Claw / Dragon Rush
- Stone Edge

Use Jolly over Adamant if you want extra speed instead of power. I personally would choose Iron Head in the first slot. Earthquake is obvious STAB. Outrage is for maximum damage, Dragon Claw is for reliable power, and Dragon Rush is for damage if you don't like low power, repeated attacks or confusion. Stone Edge completes the EdgeQuake combo.

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0 votes

Insomnia (Garchomp) @ Garchompite
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw / Dragon Rush
- Earthquake
- Iron Tail / Iron Head
- Sandstorm / Rock Slide

Dragon Claw / Dragon Rush (STAB)
Earthquake (STAB + coverage + SF boost)
Iron Tail / Iron Head (Covers ice + fairy weakness + SF boost)
Sandstorm / Rock Slide (Setup or coverage + SF boost)

Moves depend on how confident you are with hitting your shots. Dragon Claw and Iron Head are preferable if you prefer consistency over raw power, plus the flinch chance from Iron Head is nice. If you already have Pokemon that synergize with sandstorm use Rock Slide for coverage. All moves but Dragon Claw are given a 30% power boost due to Sand Force, so make use of that. Timid Nature is preferable to Adamant Nature to make up for some of the speed it's losing by not having a Scarf, as its Attack already skyrockets when it megas.

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0 votes

image

Garchomp (M) @ Razor Claw
Ability: Rough Skin
EVs: 95 HP / 200 Atk / 55 Def / 55 SpD / 105 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Shadow Claw
- Iron Head

The point of this build is to set up a well rounded Garchomp (except for Special Attack). The EVs are to spread out some of the stats, and to be able to take a few hits, as well as possibly outspeed some fast Pokemon like Weavile, especially considering the nature. The Razor Claw is so I can boost my crit-chance, which can deal a lot of extra damage.

  • Dragon Claw is for STAB dragon-type attacks, and while it is weaker
    than Outrage or Dragon Rush, it works better for this build, because
    it has better accuracy than Dragon Rush and doesn't get confused or
    locked into a move like Outrage.
  • Earthquake is for pure STAB power. It is more powerful than Dig or Bulldoze, and it is more accurate than High Horsepower.
  • Shadow Claw is just for coverage against ghost, psychic, and fighting types. While these types aren't super-effective like others, it just works well. Plus, shadow claw already has a boosted crit-chance. Pair this with the Razor Claw, and you will just be landing critical hits everywhere.
  • Iron Head is for coverage against fairy and ice types. Iron Head and Poison Jab both have a base power of 80. While I was considering Poison Jab, the only extra possibilty with it is poisoning. And, Poison Jab only hits fairy types for super-effective damage, ans ice types are neutral against it. Iron head will have the Razor Claw to boost crit-chance, and while an ice type or fairy type could have a focus sash to survive even a critical hit, the flinch chance will also stop them.

There are other moves you could use (Ex: Fire Fang, Brick Break, Stone Edge, Rock Slide, Poison Jab, Metal Claw, Dragon Dance, Dual Chop, Scale Shot). But this moveset works well with the ability, EVs, nature, and held items.

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0 votes

Garchomp @ Garchompite
Ability: Sand Veil
EVs: 252 Atk / 252 SpD / 4 Spe
Jolly Nature
- Outrage/Dragon Rush
- Iron Tail
- Hone Claws or sandstorm
- Earthquake

EV distribution: 252 EV attack, 252 EV special defense, 4EV speed (analogy to boost attack at its finest, and most of garchomp's weakness are special attackers thats why 252 EV in sp. def.)

let's keep it simple, this moveset covers mostly all of its weakness, except water/fairy type. just get a Pokemon that can set the battlefield for you. Pokemons who has a moveset of swords dance, substitute, baton pass and toxic, no walls can stop him with garchomp's attack stat and enhanced in the same way

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0 votes

Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Atk/ 252 Spe/ 4 HP
Jolly Nature
-Outrage/Dragon Claw
-Earthquake
-Swords Dance/ Hone Claws
-Iron Head/ Crunch/ Iron Tail

Not really much to say other than if you decide to run iron tail I recommend also running hone claws so you are less likely to miss.

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0 votes

Gen 9 Monotype Choice Specs (Ground)

Garchomp @ Choice Specs
Ability: Rough Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Earth Power
- Power Gem
- Flamethrower

Yes, Choice Specs Garchomp is a thing in Monotype. Yes, Choice Specs Garchomp is actually viable on Ground teams in Monotype. Choice Specs Garchomp provides a way for Garchomp to break past Pokemon such as Great Tusk and Corviknight, Pokemon Garchomp would otherwise struggle with when using a Swords Dance set. Draco Meteor is used for a powerful Dragon STAB that OHKOs offensive Great Tusk and does a nice amount of chip damage to defensive Great Tusk. Earth Power is used for Ground STAB. Power Gem allows Garchomp hit Volcarona super effectively. Flamethrower provides coverage against Pokemon such as Orthworm, Scizor, Forretress and allows you to 2HKO Physically Defensive Corviknight.

Why Choice Specs Garchomp is used:
For those of you wondering: "Why use Choice Specs Garchomp over Sandy Shocks?", let me explain. Sandy Shocks' typing leaves it with a weakness to Ground, something it does not like having. Garchomp also has a neutrality to Grass-type moves unlike Sandy Shocks. The Dragon/Ground typing lets Garchomp take hits from Bullet Seed Breloom and Power Whip Brambleghast better. Fun fact, Choice Specs Sandy Shocks' Earth Power has a 56.3% chance to OHKO offensive Great Tusk (without Stealth Rock), while Draco Meteor from Specs Garchomp outright OHKOs offensive Great Tusk, as shown by these calcs:

252 SpA Choice Specs Sandy Shocks Earth Power vs. 0 HP / 4 SpD Great Tusk: 346-408 (93.2 - 109.9%) -- 56.3% chance to OHKO


252 SpA Choice Specs Garchomp Draco Meteor vs. 0 HP / 4 SpD Great Tusk: 379-447 (102.1 - 120.4%) -- guaranteed OHKO

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0 votes

Gen 9 OU Assault Vest
Here's my favorite set to use! You thought your special hits hurt? Not anymore!
Sandman (Garchomp) @Assault Vest
Ability: Rough Skin
EVs: 252 Sp. Def / 236 HP / 20 Atk
Careful/Adamant Nature
- Liquidation
- Crunch
- Earthquake
- Iron Head

No Dragon STAB as it is pretty much unneeded. This is my choice for a Gholdengo counter. It switches in, thinking to kill with a Dazzling Gleam/Make it Rain when BAM! It takes the hit comfortably and hits back and OHKOs with Earthquake (due to the attack investment)! Feel free to destroy me in the comments.

Here's some fun calcs:

252+ SpA Choice Specs Gholdengo Make It Rain vs. 236 HP / 252 SpD Assault Vest Garchomp: 193-228 (46.3 - 54.8%) -- 59% chance to 2HKO

252+ SpA Quark Drive Iron Moth Energy Ball vs. 252 HP / 252 SpD Assault Vest Garchomp: 87-103 (20.7 - 24.5%) -- guaranteed 4HKO

252+ SpA Choice Specs Torkoal Eruption (123 BP) vs. 252 HP / 252 SpD Assault Vest Garchomp in Sun: 109-129 (25.9 - 30.7%) -- 99.8% chance to 3HKO

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Gimmighoul counter? You mean Gholdengo?
thanks
0 votes

Gen 9 Monotype Physical Choiced

Garchomp @ Choice Band / Choice Scarf
Ability: Rough Skin
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Dragon Claw
- Earthquake
- Stone Edge

Should you decide to use Sandy Shocks on Ground teams in Gen 9 Monotype, Garchomp uses either a Choice Band set for immediate breaking power, or a Scarf set to provide speed control, depending on on if Sandy Shocks is Choice Specs or Choice Scarf. Garchomp uses Outrage alongside Dragon Claw so it can have a powerful Dragon STAB and a Dragon STAB that is safer to use without being unable to switch for 2-3 turns. Earthquake provides Garchomp with a powerful Ground STAB. Stone Edge provides coverage against Flying-types and forms the EdgeQuake combo. You could slot Fire Fang over Stone Edge if you use Choice Band so it can 2HKO Corviknight switching in.

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0 votes

Guys dont judge, I am only a 12year old.

This is a sweeper set, including all the necessary tools to set up and sweep with this beastly dragon type.

PS- This is the set I used to get a 5 win streak on Showdown.

Garchomp (M) @ Garchompite
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage / Dragon Claw / Tera Blast / Scale Shot
- Earthquake
- Swords Dance
- Iron Head / Poison Jab

The plan is simple. Pit it against the opponents' lead. While it uses status moves like spikes, toxic spikes or stealth rock, set up by using swords dance or dragon dance. Its deadly Dragon STAB in Outrage (if you have a hyperattacking set, and don't mind side effects), Dragon Claw/Scale Shot/Tera Blast (if you are willing to play the long and precautious run). Earthquake is an extremely versatile and quintessential STAB, running in almost any physical set. Iron Head or Poison Jab are two reliant ways to handle Pesky Fairies

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You said for Garchomp to set up using Dragon Dance, but Garchomp can't learn Dragon Dance. Also, you can't Tera while holding a Mega Stone, making Tera Blast pointless, since it'll be Normal Type.
You can't mega in Paldea, can you?
0 votes

Garchomp @ Loaded Dice
Abillity: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Earthquake
- Iron Head / Iron Tail

either lead or switch in at a nice spot
use swords dance to buff Atk
scale shot for speed
and sweep
it works so well

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0 votes

Garchomp
Garchomp AKA "Baby" fem 1v1s purposes: an effective sweeper
ability: sand veil
evs 182 atk 182 spe 73 Def 73 spd
nature: adamant
IVs: hp 23, atk 31, spe 24, spd 31, spa 14, def 29
item: life orb
move set: swords dance, iron head, dragon claw, earthquake
swords dance is to set him up as he is a flash, if I feel devious ima do it twice, iron head is for my weaknesses, earthquake a great STAB move dragon claw sane scenario

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What is with the EVs?  They should be in multiples of 4.  Also, why the weird IVs?
What ability?
mb gang for the ev training I fought some Pokémon before hand that had like 1-2-3 evs and ability is sand veil BTW IVs are random
Blud IVs in competitive aren't random
u acc expect me to breed inf times to get the ivs I want?
This is a thread for sharing competitive strategies, not showing literal mons that you have in your game. You don't have to breed anything to recommend max IVs to people.
You can edit the post to fix this + the ability and EVs. Other people's answers don't mention IVs at all because it's assumed by convention that everything is maxed.
dang ty fizz I never knew I didn't have to show my ivs
0 votes

Time for a defensive set!

Baby Shark (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 32 HP/44 Atk/164 Def/252 SpD/12 Spe
Careful Nature
Tera Type: Steel
-Stealth Rock
-Dragon Tail
-Spikes
-Iron Head

Set up hazards and whack away anything that threatens your doubles partner. In the event of a Fairy Type, Tera Boosted Iron Head will do quite a bit, if not kill (I'm fairly certain Flutter Mane is dead unless it's insanely bulky). Prepare for the annoying Baby Shark!

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0 votes

evasive garchomp?

Garchomp@ sand veil
item: bright powder
EVs: 252 Atk/252 Spe/6 HP
adamant/jolly nature

  • sandstorm
  • swords dance/iron head
  • earthquake
  • dragon claw/outrage

I know i'm probably gonna get roasted in the comments but garchomp with sandstorm and sand veil is an evasive heavy hitter which avoids attacks and deals tons of damage combined with bright powder you're opponent will miss 30% of their attacks swords dance is always a good setup move but iron head covers all weaknesses except dragon which garchomp covers with dragon claw/outrage dragon claw is more passive and safe but outrage is more heavy of a hit let me know what you think if you don't agree then use rough skin and rocky helmet for physical sweepers

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This would be good in formats where evasion strategies are allowed, mainly VGC, where Ttar Chomp is a common strategy when both are legal (chomp doesn't always run veil powder but it can do it)
Other than that (let's assume a singles format for now), Chomp should not be the one setting Sand up (something like smooth rock Ttar/Hippo does a great job) and if you're truly commiting to evasion strats, SD is definitely better over Iron Head. Sandstorm can be replaced by a coverage move, but depending on the meta Stone Edge or Fire Fang are usually preferred.

Also, it is recommended to make and export the sets in Pokemon Showdown for the formatting and to check if your set if legal (in many singles formats like OU, this is not), and also put the format so people know what format this is for (it can be multiple, if applicable)