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If you have a good competitive moveset for Tyrantrum, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Tyrantrum Pokédex and learnset for reference.

Sprite

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this is a bit strange, but what if you gave Tyrantrum an Assault Vest and an all out attack set?
That is my moveset too!

35 Answers

6 votes

Tyrantrum @ Life Orb
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Head Smash
- Earthquake
- Dragon Claw

Head Smash just does so much damage that I would say it is a grave error not to use it on Tyrantrum. Basically, you're using a base 225 power attack, one with pretty solid Super Effective coverage. The combo of Smash and Quake is enough to deal with most Pokemon, as the coverage provided along with the high damage output makes such a combination a must, as it provides even more use than the coverage provided by its fang-based attacks. The only thing not covered by this combo is really Chesnaught, which is where Dragon Claw comes in. Aerial Ace could be used of course, but Dragon Claw provides a harder hit against Ground types than Earthquake does, which is why it is used here. Dragon Dance makes Tyrantrum a very difficult sweeper to deal with.

This set doesn't make use of Strong Jaw and I don't think most sets should be making use of it, just because you should be using Rock+Ground coverage. Earthquake is still more powerful than the elemental fangs. It is better than Fire Fang as such, as it is also 100% accurate. Thunder, Ice, and Poison Fang are of course useless, because Head Smash just destroys everything. Crunch is then really the only viable move to use along with Strong Jaw, offering 15 more technical base power on a Super Effective hit than a neutral Head Smash. However, the damage provided by Head Smash is large enough, and the coverage of Crunch small enough and not providing the needed coverage along with Rock/Ground (as Fighting still resists Dark) that Crunch can be safely ignored.

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Isn't head smash used better on Aggron than Tyrantrum? Not to forget Aggron also gets a Mega Evolution and advantage over fairies.
yeah but aggron loses his rock typing when it mega evolves, along with replacing rock head with filter; so either pick aggron without mega evolving, or dont consider  head smash if you want to mega evolve
there is no way to obtain rock head on tyrantrum so why make a moveset with it?
noob detected ^
Brilliant set, but I want a different item or berry, any good ideas?
How do you get a rock head tyrantrum, I know you can get snow warning aurorus, but never heard of a tyrantrum with rock head.
Hidden ability from n ORAS battle event if you played 3 or more battles, you could get someone breed it for u
so on show down i can use rock head tyrantrum?
Should do, it's legit released now
Billdi, run Lum Berry over Life Orb. That's what I'm doing.
WOOOO This is awesome news I can use Rock Head Tyrantrum now :D
how to teach dragon dance?
5 votes

Tyrantrum
Tyrantrum @ Focus Sash
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Crunch
- Dragon Claw / Outrage
- Stone Edge / Earthquake

Suicide lead Tyrantrum. Very self-explanatory; get those rocks out there. If it survives setting up rocks, then proceed to deal out some good damage with that base 121 attack.

Tyrantrum might learn Outrage through breeding, so if it does, Outrage > Dragon Claw for this set. Crunch for that Strong Jaw bonus, Stone Edge for the other STAB or maybe Earthquake for coverage.

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There is one thing I feel is wrong with this set : I think that Tyrantrum has enough bulk and that focus slash is a little redundant.
It has very bad sp. def; that's what the sash is for.
Why jolly nature?
To improve speed, duh...
It seems you really know how Kalos pokemon work.
2 votes

There have been a lot of physically offensive movesets, but with base 119 defense, why not make him a physical wall? He counters Talonflame very well and has worked effectively on battle spot.

Tyrantrum @ Rocky Helmet
Ability: Strong Jaw
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Poison Fang
- Dragon Tail
- Stone Edge / Rock Slide
- Stealth Rock

With the Strong Jaw boost, I feel that Poison Fang outclasses Toxic, despite the 40% lower poison chance (90% accuracy to 50% chance).
Dragon Tail phases out any special attackers that may want to switch in, while also dishing out STAB damage.
Your Rock move of choice gives further coverage and STAB. I prefer these to Head Smash whilst using him as a physical wall because damaging yourself won't help your cause.
Stealth Rock is always nice if you can set it up, especially before the likes of Talonflame and Volcarona come into the battle, or any sash user for that matter.

Lacks reliable recovery, but functions well at what he does.

This is my first post, and any constructive criticism would be much appreciated.

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Whilst this is a good set, because of rock head, head smash is actually useable because it completely negates recoil damage. Although I don't disagree with the set, Head smash is better especially if followed with earthquake, my opinion though.
2 votes

Okay.

Tyrantrum
Tyrantrum @ Lum Berry
Ability: Rock Head
EVs: 6 HP / 252 Atk / 252 Spe
Adamant Nature / Jolly Nature
- Dragon Dance
- Head Smash
- Outrage
- Earthquake

The Concept of the set is simple; Dragon Dance up, then destroy everything in your path. With an Adamant Nature, Tyrantrum just barely outspeeds Pokemon with a base speed of 115 or lower--A respectable speed stat to hit in my opinion, but Jolly can be used to outspeed more threats. Head Smash is the STAB move of choice, OHKOing just about any offensive threat that doesn't resist and literally 2HKOs even the best physical walls as well. With Rock Head, Tyrantrum doesn't take recoil, so it can spam the move whenever you feel like.

Outrage is Tyrantrum's backup STAB, to destroy the Ground and Fighting Types that resist Head Smash, something that Dragon Claw is not useful for. Because of Head Smash's high Base Power, a resisted Head Smash has the equivalent of a move with 75BP, in contrast to Dragon Claw's 80; The difference is negligible, largely eclipsing the reason to use it. And because of that, the only reason to use Dragon Claw over Head Smash is because you're scared of Head Smash missing, since it doesn't really add any extra type coverage. In addition, Dragon Claw lacks considerable power; it is unable to get the crucial 2HKOs and OHKOs that Tyrantrum wants, but Outrage can do that. Outrage can 2HKO any Donphan or Hippowdon in Tyrantrum's way, as well as OHKO things ranging from Machamp to Keldeo(Although a fully invested Hippowdon needs just a little bit of prior damage to be guaranteed, it still has a chance and Tyrantrum can run as little as a Muscle Band to ensure it).

A Lum Berry protects Tyrantrum from status while it is setting up and increases what it can set up on safely. Additionally, if the Lum Berry is not used immediately, it can be used later to ensure that Tyrantrum can use Outrage more safely; It can be used to clean up later without resorting to Head Smash's accuracy, as it usually has enough power to do so. For the final slot, Earthquake is by far the best option for coverage, hitting the Steel types that resist its STAB. Conveniently, most Steel Types that happen to be neutral to Ground are also neutral Rock, which means Tyrantrum can simply Head Smash them. The only natural exceptions to this rule are Levitate Bronzong and the Ferrothorn evolutionary line. It is then when you realize that these are the only things in the entire game that you are going to hit for any less than 180 Base Power--A testament to Tyrantrum's Potency.

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This is a great set, you wouldn't think that a lum berry would be good for tyrantrum, but it works well.
2 votes

Ever wanted the boosting of a DD set, with the spammability of a Rock Head set, with the power of a Life Orb set, all with a status immunity and reliable recovery? Then here's the set for you!

Tyrantrum @ Life Orb
Ability: Rock Head
Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe
-Rest
-Sleep Talk
-Dragon Dance
-Head Smash

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1 vote

Tyrantrum @ Leftovers
Ability: Rock Head
EVs: 200 HP / 252 Atk / 52 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Head Smash
- Dragon Claw

Tyrantrum's good physical bulk and HP should give him a chance at a SUBDD set. All you have to do is set up a substitute (when the opportunity presents itself) and
dragon dance behind it. With enough boosts (2 or 3 should do) you can smash away with its twin STABS. These EVs are meant to maximize his attack and give him an odd amount of HP (for 4 substitutes), the rest are dumped into speed. Leftovers is for a little recovery.

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1 vote

Focus Dance

Tyrantrum @ Focus Sash
Ability: Stong Jaw
EVs: 252 Atk / 252 Spe
Adamant Nature
- Fire Fang
- Thunder Fang
- Ice Fang
- Dragon Dance

simply dragon dance while the focus sash keeps you alive and begin your sweep using the most effective fang, you can also use poison fang

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1 vote

Tyrantrum @ Sitrus Berry
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Ice Fang
- Earthquake
- Stone Edge

This is the best offensive Tyrantrum moveset you can get. It works well with my team.

Dragon Dance boots your both attack and speed. And thanks to your high base defense you can take well a natural physical attack and use dragon dance, if you go down %50 of your HP the sitrus berry will heal you a bit.
Strong Jaw ability gives %50 attack boost to Ice Fang and its base power becomes 98.
Earthquake is a nice coverage with 100 base power and perfect accuracy.
Stone Edge is your main STAB move, but it has 80 accuracy.

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1 vote

Hows about an assault vest Tyrantrum?

Role: Bulky physical sweeper

Tyrantrum @ Assault Vest
Ability: Rock head
EVs: 252 Atk / 8 Def / 248 SpD
Adamant Nature
- Head Smash
- Outrage / Dragon Claw
- Earthquake
- Iron Head / Zen Headbutt

Moves:
Head Smash: 150 power!! and no recoil do to rock head!!
Outrage/Dragon Claw: Outrage has 120 power but forces you to reuse for 2-3 turns and then confuses you. Dragon Claw has 80 power but no additional effects.
Earthquake: Coverage
Iron Head/ Zen Headbutt: both coverage and have chance to flinch target.

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I'm pretty sure that my tyrantrum moveset is almost the same!
1 vote


Head Smash-style

Tyrantrum @ Life Orb
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Head Smash
- Dragon Claw
- Earthquake

-Dragon Dance (setup for a nasty sweep)
-Head Smash (no recoil thanks to its ability, great coverage, tons of damage, STAB)
-Dragon Claw (great coverage, covers dragon weakness, STAB)
-Earthquake (great coverage, deals with steel types)

OR:

Strong Jaw-style

Tyrantrum @ Life Orb
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ice Fang
- Fire Fang
- Poison Fang
- Crunch

-Ice Fang (boosted by its ability, great coverage, deals with dragon/earth/flying types, chance to freeze/stun)
-Fire Fang (boosted by its ability, deals with ice and steel types, chance to burn/stun)
-Poison Fang (boosted by its ability, deals with fairy/bug/grass types, chance to badly poison the opponent)
-Crunch (boosted by its ability, great coverage, deals with psychic/ghost types, chance to stun the opponent)

Full sweeper sets. Thanks to its abilities you can change a few moves and still have a good result, but I find these sets to work the best. Anyways in a general term you don't want to put Head Smash in a Tyrantrum set with Strong Jaw, or fang moves in a Rock Head Tyrantrum set.

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1 vote

Gen 8 NU

Tyrantrum @ Lum Berry
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Close Combat / Earthquake
- Assurance
- Dragon Dance

Another day, another Dragon Dance set. Dragon Dance is to boost your attack and speed. Head Smash is STAB and doesn't have recoil damage thanks to Rock Head. Close Combat, or Earthquake is coverage against steel types. Assurance deals double damage when damaged and works well when Stealth Rock is on your side and can catch Bronzong off guard.

120 BP Assurance vs Bronzong

+1 252+ Atk Tyrantrum Assurance vs. 252 HP / 88+ Def Bronzong: 304-358 (89.9 - 105.9%) -- 75% chance to OHKO after Stealth Rock
Possible damage amounts: (304, 306, 310, 314, 318, 322, 324, 328, 332, 336, 340, 342, 346, 350, 354, 358)

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:0 the bronzing idea is pretty OP. Thanks!
+1
0 votes

Tyrantrum @ Choice Band
Ability: Strong Jaw
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Crunch
- Dragon Claw / Outrage
- Stone Edge

Pretty basic full on offensive set. HP for bulk. Choice Band plus Strong Jaw makes Crunch hit ridiculously hard to an already great attack.

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0 votes

enter image description here

Tyrantrum @ Hard Stone
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Crunch
- Dragon Claw
- Head Smash

Speedy suicide lead. Hopefully Tyrantrum will out speed the opponent's lead to and be able to set up stealth rock. After you get the rocks out, and if you survive/evade the first hit, proceed to head smash the crap out of the opponent. Head smash is 150 base power + (150x0.5 STAB) + (150x0.20 Hard Stone), totaling a devastating 255 power. If Tyrantrum is near half health when Head Smash is used, he will likely faint. But if the rocks are out and you took down an opponent's Pokemon with you, then this set has done its job.

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If you're just going to head smash the crap out of them won't you want the Rock head ability? You probably won't be using crunch much anyways.
If not suicide leading, yes. I think with that ability, this set could be used as a non-suicide set.
0 votes


Tyrantrum @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Head Smash
- Earthquake
- Dragon Claw
- Crunch

A very nice wall breaker I've been using on my newest team. Head Smash hits incredibly hard with STAB and Choice Band, and with no recoil courtesy of Rock Head. Earthquake completes the EdgeQuake coverage, and hits stuff Head Smash doesn't, namely the majority of Steel types. Dragon Claw is a second STAB, hitting Ground types harder than anything else on the set. Crunch is filler mainly but comes in handy sometimes I guess since it nails Psychic types. Outrage will make a fine replacement for Crunch if this guy ends up getting it.

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How did you get rock head?
0 votes

Tyrantrum

Tyrantrum@ Wide Lens
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Stealth Rock
- Dragon Dance
- Dragon Tail
- Head Smash

  1. Lead with Tyrantrum and set-up Stealth Rock.
  2. You can then Dragon Tail out an opponent with a good special attack - the new opponent gets damaged by Stealth Rock - or use Dragon Dance.
  3. Proceed to Dragon Tail out opponents with a good special attack with Dragon Tail (you have boosted speed - as well as attack - from Dragon Dance) or just hit hard, and with no recoil [Rock Head] with STAB, 150 BP, Head Smash.

Yes, it probably won't play out like this, but this Tyrantrum is somewhat a suicidal lead as well as a physical tank.

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It's not a good lead at all. Dragon tail is only for bulky Pokemon, he is not that bulky. head Smash is bad too. It's not a Suicidal lead, and it doesn't seem to be a bulky sweeper other. Choose one of the other, not both.
0 votes

Tyrantrum is a very good Pokemon, but with a rather shallow move pool. I would suggest this for a lead:

Tyrantrum @ Hard Stone
Ability: Rock Head
EVs: 100 HP / 252 Atk / 152 Spe
Adamant Nature
- Stealth Rock
- Dragon Dance
- Head Smash
- Earthquake / Dragon Claw

First use Stealth Rock, then D Dance (he should have the bulk to survive). Then use Head Smash (STAB and Hard Stone boosted) to KO some Pokemon. Use Earthquake or Dragon Claw to deal with those resistant to Rock. Now he has the potential to destroy a hole Team!

Hope I helped

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0 votes

I have two ideas, either rocks lead, or tanky sweeper.

Rock-rum:
Tyrantrum @ Leftovers
Ability: Rock Head
EVs: 252 HP / 100 Def / 156 SpD
Impish Nature
IVs: 0 SpA
- Stealth Rock
- Dragon Tail
- Head Smash
- Earthquake

Which do you think is better for its tier?

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Too bad for its low special def.
0 votes

this one is for double/triple battles and goes great with mega audino.

role: stealth rocker; physical tank

Tyrantrum @ Leftovers
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Def
- Stealth rock
- Dragon Tail
- Head smash
- Crunch

  • Stealth rock (for dragon tail)
  • Dragon tail (stab+ for stealth rock)
  • Head smash (good with leftovers and mega audino)
  • Crunch (strong jaws = 120 power)
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0 votes

Tyrantrum (F) @ Lum Berry
Ability: Rock Head
EVs: 6 HP / 252 Atk / 252 Spe
Adamant Nature
- Head Smash
- Dragon Claw / Outrage
- Earthquake
- Rock Polish

Use Rock Polish to get your Speed up to usable levels, then sweep. Head Smash is recoil-less STAB, Dragon Claw & Outrage are STAB, & Earthquake is coverage.

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you can't get rock head, unless from some event that i don't know of.
@mailjiggly There was an event for it back in February, so it is legit now.
0 votes

I love the Tyrantrum I designed:

Tyrantrum @ Hard Stone
Ability: Rock Head
EVs: 124 HP / 252 Atk / 132 Spe
Adamant Nature
- Head Smash
- Dragon Claw
- Earthquake
- Dragon Dance

Hard Stone makes Head Smash have 270 POWER (including STAB) ... devastating.
Spe EVs + Dragon Dance = Outspeed most Pokemon.
This is just so useful and powerful (for ME)

What do you think about it?

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