Pokémon moves from Generation 2
Below is the list of Pokémon attacks that were introduced in Generation 2 (Gold, Silver, Crystal).
Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.
Name | Type | Cat. | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
Aeroblast | Flying | ![]() | 100 | 95 | 5 | High critical hit ratio. |
Ancient Power | Rock | ![]() | 60 | 100 | 5 | May raise all user's stats at once. |
Attract | Normal | ![]() | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
Baton Pass | Normal | ![]() | — | — | 40 | User switches out and gives stat changes to the incoming Pokémon. |
Beat Up | Dark | ![]() | — | 100 | 10 | Each Pokémon in user's party attacks. |
Belly Drum | Normal | ![]() | — | — | 10 | User loses 50% of its max HP, but Attack raises to maximum. |
Bone Rush | Ground | ![]() | 25 | 90 | 10 | Hits 2-5 times in one turn. |
Charm | Fairy | ![]() | — | 100 | 20 | Sharply lowers opponent's Attack. |
Conversion 2 | Normal | ![]() | — | — | 30 | User changes type to become resistant to opponent's last move. |
Cotton Spore | Grass | ![]() | — | 100 | 40 | Sharply lowers opponent's Speed. |
Cross Chop | Fighting | ![]() | 100 | 80 | 5 | High critical hit ratio. |
Crunch | Dark | ![]() | 80 | 100 | 15 | May lower opponent's Defense. |
Curse | Ghost | ![]() | — | — | 10 | Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. |
Destiny Bond | Ghost | ![]() | — | — | 5 | If the user faints, the opponent also faints. |
Detect | Fighting | ![]() | — | — | 5 | Protects the user, but may fail if used consecutively. |
Dragon Breath | Dragon | ![]() | 60 | 100 | 20 | May paralyze opponent. |
Dynamic Punch | Fighting | ![]() | 100 | 50 | 5 | Confuses opponent. |
Encore | Normal | ![]() | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. |
Endure | Normal | ![]() | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
Extreme Speed | Normal | ![]() | 80 | 100 | 5 | User attacks first. |
False Swipe | Normal | ![]() | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. |
Feint Attack | Dark | ![]() | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. |
Flail | Normal | ![]() | — | 100 | 15 | The lower the user's HP, the higher the power. |
Flame Wheel | Fire | ![]() | 60 | 100 | 25 | May burn opponent. |
Foresight | Normal | ![]() | — | — | 40 | Resets opponent's Evasiveness, and allows Normal- and Fighting-type attacks to hit Ghosts. |
Frustration | Normal | ![]() | — | 100 | 20 | Power decreases with higher Friendship. |
Fury Cutter | Bug | ![]() | 40 | 95 | 20 | Power increases each turn. |
Future Sight | Psychic | ![]() | 120 | 100 | 10 | Damage occurs 2 turns later. |
Giga Drain | Grass | ![]() | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. |
Heal Bell | Normal | ![]() | — | — | 5 | Heals the user's party's status conditions. |
Hidden Power | Normal | ![]() | 60 | 100 | 15 | Type and power depends on user's IVs. |
Icy Wind | Ice | ![]() | 55 | 95 | 15 | Lowers opponent's Speed. |
Iron Tail | Steel | ![]() | 100 | 75 | 15 | May lower opponent's Defense. |
Lock-On | Normal | ![]() | — | — | 5 | User's next attack is guaranteed to hit. |
Mach Punch | Fighting | ![]() | 40 | 100 | 30 | User attacks first. |
Magnitude | Ground | ![]() | — | 100 | 30 | Hits with random power. |
Mean Look | Normal | ![]() | — | — | 5 | Opponent cannot flee or switch. |
Megahorn | Bug | ![]() | 120 | 85 | 10 | |
Metal Claw | Steel | ![]() | 50 | 95 | 35 | May raise user's Attack. |
Milk Drink | Normal | ![]() | — | — | 5 | User recovers half its max HP. |
Mind Reader | Normal | ![]() | — | — | 5 | User's next attack is guaranteed to hit. |
Mirror Coat | Psychic | ![]() | — | 100 | 20 | When hit by a Special Attack, user strikes back with 2x power. |
Moonlight | Fairy | ![]() | — | — | 5 | User recovers HP. Amount varies with the weather. |
Morning Sun | Normal | ![]() | — | — | 5 | User recovers HP. Amount varies with the weather. |
Mud-Slap | Ground | ![]() | 20 | 100 | 10 | Lowers opponent's Accuracy. |
Nightmare | Ghost | ![]() | — | 100 | 15 | The sleeping opponent loses 25% of its max HP each turn. |
Octazooka | Water | ![]() | 65 | 85 | 10 | May lower opponent's Accuracy. |
Outrage | Dragon | ![]() | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
Pain Split | Normal | ![]() | — | — | 20 | The user's and opponent's HP becomes the average of both. |
Perish Song | Normal | ![]() | — | — | 5 | Any Pokémon in play when this attack is used faints in 3 turns. |
Powder Snow | Ice | ![]() | 40 | 100 | 25 | May freeze opponent. |
Present | Normal | ![]() | — | 90 | 15 | Either deals damage or heals. |
Protect | Normal | ![]() | — | — | 10 | Protects the user, but may fail if used consecutively. |
Psych Up | Normal | ![]() | — | — | 10 | Copies the opponent's stat changes. |
Pursuit | Dark | ![]() | 40 | 100 | 20 | Double power if the opponent is switching out. |
Rain Dance | Water | ![]() | — | — | 5 | Makes it rain for 5 turns. |
Rapid Spin | Normal | ![]() | 50 | 100 | 40 | Raises user's Speed and removes entry hazards and trap move effects. |
Return | Normal | ![]() | — | 100 | 20 | Power increases with higher Friendship. |
Reversal | Fighting | ![]() | — | 100 | 15 | The lower the user's HP, the higher the power. |
Rock Smash | Fighting | ![]() | 40 | 100 | 15 | May lower opponent's Defense. |
Rollout | Rock | ![]() | 30 | 90 | 20 | Doubles in power each turn for 5 turns. |
Sacred Fire | Fire | ![]() | 100 | 95 | 5 | May burn opponent. |
Safeguard | Normal | ![]() | — | — | 25 | The user's party is protected from status conditions. |
Sandstorm | Rock | ![]() | — | — | 10 | Creates a sandstorm for 5 turns. |
Scary Face | Normal | ![]() | — | 100 | 10 | Sharply lowers opponent's Speed. |
Shadow Ball | Ghost | ![]() | 80 | 100 | 15 | May lower opponent's Special Defense. |
Sketch | Normal | ![]() | — | — | 1 | Permanently copies the opponent's last move. |
Sleep Talk | Normal | ![]() | — | — | 10 | User performs one of its own moves while sleeping. |
Sludge Bomb | Poison | ![]() | 90 | 100 | 10 | May poison opponent. |
Snore | Normal | ![]() | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
Spark | Electric | ![]() | 65 | 100 | 20 | May paralyze opponent. |
Spider Web | Bug | ![]() | — | — | 10 | Opponent cannot escape/switch. |
Spikes | Ground | ![]() | — | — | 20 | Damages opponents switching into battle. |
Spite | Ghost | ![]() | — | 100 | 10 | The opponent's last move loses 2-5 PP. |
Steel Wing | Steel | ![]() | 70 | 90 | 25 | May raise user's Defense. |
Sunny Day | Fire | ![]() | — | — | 5 | Makes it sunny for 5 turns. |
Swagger | Normal | ![]() | — | 85 | 15 | Confuses opponent, but sharply raises its Attack. |
Sweet Kiss | Fairy | ![]() | — | 75 | 10 | Confuses opponent. |
Sweet Scent | Normal | ![]() | — | 100 | 20 | Lowers opponent's Evasiveness. |
Synthesis | Grass | ![]() | — | — | 5 | User recovers HP. Amount varies with the weather. |
Thief | Dark | ![]() | 60 | 100 | 25 | Also steals opponent's held item. |
Triple Kick | Fighting | ![]() | 10 | 90 | 10 | Hits thrice in one turn at increasing power. |
Twister | Dragon | ![]() | 40 | 100 | 20 | May cause flinching. Hits Pokémon using Fly/Bounce with double power. |
Vital Throw | Fighting | ![]() | 70 | ∞ | 10 | User attacks last, but ignores Accuracy and Evasiveness. |
Whirlpool | Water | ![]() | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
Zap Cannon | Electric | ![]() | 120 | 50 | 5 | Paralyzes opponent. |