Rain Dance (move)
- Contents
- Flavor text
- Learnt by level up
- Learnt by TM
Move data
Type | Water |
---|---|
Category | Status |
Power | — |
Accuracy | — |
PP | 5 (max. 8) |
Makes contact? | No |
Introduced | Generation 2 |
Machine/Record
Gold/Silver Crystal |
TM18 |
---|---|
Ruby/Sapphire FireRed/LeafGreen Emerald |
TM18 |
Diamond/Pearl Platinum HeartGold/SoulSilver |
TM18 |
Black/White Black 2/White 2 |
TM18 |
X/Y O.Ruby/A.Sapphire |
TM18 |
Sun/Moon Ultra Sun/Ultra Moon |
TM18 |
Sword/Shield | TM33 |
B.Diamond/S.Pearl | TM18 |
Scarlet/Violet | TM050 |
Effects
Rain Dance causes a rain shower that lasts for 5 turns, and induces these additional effects:
- The power of Water-type moves increases by 50%.
- The power of Fire-type moves, Solar Beam and Solar Blade decreases by 50%.
- The moves Thunder and Hurricane ignore accuracy.
- In Diamond/Pearl only, Thunder has a 30% chance to break through Protect and Detect.
- The moves Synthesis, Morning Sun and Moonlight recover 1⁄4 of the user's max HP (instead of 1⁄2 HP normally).
- The move Weather Ball changes to Water type and doubles in power.
- Pokémon with the ability Dry Skin recover 1⁄8 of their max HP each turn.
- Pokémon with the ability Rain Dish recover 1⁄16 of their max HP each turn.
- Pokémon with the ability Hydration will be cured of major status conditions.
- Pokémon with the ability Swift Swim double their speed.
Z-Move effects
When a Pokémon is holding Waterium Z and uses its Z-Power, Rain Dance turns into Z-Rain Dance and raises Speed one stage, in addition to its usual effect as above.
Move target
Foe
Foe
Foe
User
Ally
Ally
Targets the entire field.
Other languages
English | Rain Dance |
---|---|
Japanese | あまごい (Amagoi) |
German | Regentanz |
French | Danse Pluie |
Italian | Pioggiadanza |
Spanish | Danza Lluvia |
Korean | 비바라기 |
Chinese (Simplified) | 求雨 |
Chinese (Traditional) | 求雨 |
Game descriptions
Gold/Silver Crystal |
Boosts water-type moves for 5 turns. |
---|---|
Ruby/Sapphire Emerald |
Boosts the power of WATER-type moves for 5 turns. |
FireRed/LeafGreen | A heavy rain falls for five turns, powering up WATER-type moves. |
Diamond/Pearl Platinum HeartGold/SoulSilver |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Black/White Black 2/White 2 |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
X/Y O.Ruby/A.Sapphire |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Sun/Moon Ultra Sun/Ultra Moon |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
Sword/Shield B.Diamond/S.Pearl |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
Scarlet/Violet | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
Learnt by level up
These Pokémon learn Rain Dance at the level specified. The numbers given are for Pokémon Scarlet & Violet and may vary in other games; check the respective Pokédex pages for details.
Learnt by TM
Jigglypuff
#0039 / Normal · Fairy
#0039 / Normal · Fairy
Wigglytuff
#0040 / Normal · Fairy
#0040 / Normal · Fairy
Tentacruel
#0073 / Water · Poison
#0073 / Water · Poison
Hitmonchan
#0107 / Fighting
#0107 / Fighting
Electabuzz
#0125 / Electric
#0125 / Electric
Feraligatr
#0160 / Water
#0160 / Water
Misdreavus
#0200 / Ghost
#0200 / Ghost
Forretress
#0205 / Bug · Steel
#0205 / Bug · Steel
Masquerain
#0284 / Bug · Flying
#0284 / Bug · Flying
Kricketune
#0402 / Bug
#0402 / Bug
Electivire
#0466 / Electric
#0466 / Electric
Conkeldurr
#0534 / Fighting
#0534 / Fighting
Gothitelle
#0576 / Psychic
#0576 / Psychic
Galvantula
#0596 / Bug · Electric
#0596 / Bug · Electric
Eelektross
#0604 / Electric
#0604 / Electric
Chesnaught
#0652 / Grass · Fighting
#0652 / Grass · Fighting
Fletchling
#0661 / Normal · Flying
#0661 / Normal · Flying
Fletchinder
#0662 / Fire · Flying
#0662 / Fire · Flying
Talonflame
#0663 / Fire · Flying
#0663 / Fire · Flying
Crabrawler
#0739 / Fighting
#0739 / Fighting
Crabominable
#0740 / Fighting · Ice
#0740 / Fighting · Ice
Corviknight
#0823 / Flying · Steel
#0823 / Flying · Steel
Barraskewda
#0847 / Water
#0847 / Water
Toxtricity
Amped Form
#0849 / Electric · Poison
Amped Form
#0849 / Electric · Poison
Toxtricity
Low Key Form
#0849 / Electric · Poison
Low Key Form
#0849 / Electric · Poison
Perrserker
#0863 / Steel
#0863 / Steel
Pincurchin
#0871 / Electric
#0871 / Electric
Basculegion
Male
#0902 / Water · Ghost
Male
#0902 / Water · Ghost
Oinkologne
Male
#0916 / Normal
Male
#0916 / Normal
Tarountula
#0917 / Bug
#0917 / Bug
Mabosstiff
#0943 / Dark
#0943 / Dark
Toedscruel
#0949 / Ground · Grass
#0949 / Ground · Grass
Bombirdier
#0962 / Flying · Dark
#0962 / Flying · Dark
Houndstone
#0972 / Ghost
#0972 / Ghost
Annihilape
#0979 / Fighting · Ghost
#0979 / Fighting · Ghost
Dudunsparce
Two-Segment Form
#0982 / Normal
Two-Segment Form
#0982 / Normal
Scream Tail
#0985 / Fairy · Psychic
#0985 / Fairy · Psychic
Slither Wing
#0988 / Bug · Fighting
#0988 / Bug · Fighting
Iron Bundle
#0991 / Ice · Water
#0991 / Ice · Water
Iron Jugulis
#0993 / Dark · Flying
#0993 / Dark · Flying
Iron Thorns
#0995 / Rock · Electric
#0995 / Rock · Electric
Baxcalibur
#0998 / Dragon · Ice
#0998 / Dragon · Ice
Walking Wake
#1009 / Water · Dragon
#1009 / Water · Dragon