Beat Up (move)
Move data
Type | Dark |
---|---|
Category | Physical |
Power | — |
Accuracy | 100 |
PP | 10 (max. 16) |
Makes contact? | No |
Introduced | Generation 2 |
Machine/Record
Sword/Shield | TM37 |
---|
Effects
Beat Up deals damage from each Pokémon on your team that does not have a status ailment (nor is fainted). Each strike has a different base power, calculated as:
UsersBaseAttack ÷ 10 + 5
However, the actual attack is carried out by the original user of Beat Up, so it will always use that Pokémon's current attack stat to calculate damage. It will also receive any boosts from the originating user, such as STAB and any applicable items. However, any items held by the rest of the team do not affect the damage dealt.
Each strike of Beat Up is treated like a separate attack:
- Each strike can get a critical hit independently.
- If the Sturdy ability, Focus Sash, or Focus Band activates before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.
- If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.
The move Counter only counters the final hit, but Bide counters the complete damage.
Example
Let's say we have the ultimate team of 1 Weavile and 5 Magikarp. One of the Magikarp is paralyzed, so only 4 can attack with Beat Up. Weavile's base Attack is 120, while Magikarp's is an incredible 10. Beat Up would attack 5 times, first with 17 base power (120 ÷ 10 + 5
) and then 4 times with 6 base power (10 ÷ 10 + 5
). The result would be as if Weavile had attacked with a Dark type move of 41 base power.
In a more realistic scenario, the average total base power for Beat Up is typically around 60-90.
Changes
- In Generations 2-3, Beat Up is categorized as Special.
- In Generations 2-4, Beat Up deals 10 base power typeless damage from each able Pokémon (using each Pokémon's Attack stat).
- In Generations 2-4, if a Focus Sash or Focus Band activates before the final hit, subsequent hits do not cause the holder to faint.
- In Generations 2-3, Beat Up ends immediately if any hit breaks a Substitute.
Z-Move effects
When a Pokémon is holding Darkinium Z and uses its Z-Power, Beat Up turns into Black Hole Eclipse and has base power 100.
Move target
Targets a single adjacent Pokémon.
Other languages
English | Beat Up |
---|---|
Japanese | ふくろだたき (Fukurodataki) |
German | Prügler |
French | Baston |
Italian | Picchiaduro |
Spanish | Paliza |
Korean | 집단구타 |
Chinese (Simplified) | 围攻 |
Chinese (Traditional) | 圍攻 |
Game descriptions
Gold/Silver Crystal |
Party POKéMON join in the attack. |
---|---|
Ruby/Sapphire Emerald |
Summons party POKéMON to join in the attack. |
FireRed/LeafGreen | All party POKéMON join in the attack. The more allies, the more damage. |
Diamond/Pearl Platinum HeartGold/SoulSilver |
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. |
Black/White Black 2/White 2 |
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
X/Y O.Ruby/A.Sapphire |
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
Sun/Moon Ultra Sun/Ultra Moon |
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
Sword/Shield B.Diamond/S.Pearl |
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
Scarlet/Violet | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
Learnt by level up
These Pokémon learn Beat Up at the level specified. The numbers given are for Pokémon Scarlet & Violet and may vary in other games; check the respective Pokédex pages for details.
#1016 / Poison · Fairy
Level 48
Learnt by breeding
These Pokémon can learn Beat Up as an egg move. Their breeding groups are also shown for reference.
#0947 / Grass · Ghost
Grass
#0979 / Fighting · Ghost
Field