Medicham @ Life Orb
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Zen HeadButt
- High Jump Kick
- Thunder Punch
- Ice Punch
This is a pretty good moveset for me I'd have to say. Zen HeadButt leaves the STAB Damage also dealing with poison types like Gengar, (Which will have the Advantage)also can leave out a flinch if your lucky. High Jump Kick is also a STAB and to deal with Dark Types, So As Greninja, Houndoom, Etc. Also with the EVs and nature you actually might be faster than Greninja and Houndoom. I would say Medicham is a full Attacker when you battle with him so just go full on with Medicham. Thunder Punch is to deal with flying and water types. A lot of people use fly, which they can be fly spammers but you can just use Thunder Punch, you will also be faster due to those EVs and the nature. Also, Thunder Punch Has A chance to Paralyze, which makes you be faster. Ice Punch Deals with Dragon Types and flying, Ice Punch is more like a back up move just in case, Also of someone had a flying type and they switched into Salamence, and you use Thunder Punch but it's not very effective because he switched out, you have Ice Punch to deal with the Salamence. Ice Punch can also freeze the opponent. I also didn't mention rock and ground for Ice Punch because they get countered by High Jump Kick. There it is, The best moveset in my opinion for medicham, it might not be the best information, but it can still do the job.