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I really am struggling to understand Spike mechanics. I believe Flying types are immune, Pokémon with an Air-balloon, and Steel and Poison types are immune to Toxic Spikes. What else?

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Do your Klefki have an Air-balloon, Heavy Duty Boots, or terastalize into a flying type prior to the spikes being set up? Do you have a replay of Klefki not taking Spikes damage?
Never mind, just tested it: https://replay.pokemonshowdown.com/gen9monotype-1970060526
I still don’t understand Spike mechanics and will keep this question though.
I played Gen 9 Randos like a week ago and my klefki was immune to spikes too! I was confused
Huh, peculiar

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According to Bulbapedia, these are all the different ways to avoid Spikes/Toxic Spikes as of Gen 9.

Spikes:

  • Being a Flying-type or having Levitate
  • Having Magic Guard
  • Being under the affect of Magnet Rise
  • Reflected by Magic Bounce/Magic Coat
  • Having an Air Balloon
  • Heavy Duty Boots

Toxic Spikes:

  • Being a Flying, Poison, or Steel type
  • Having Immunity, Comatose, Levitate, Magic Guard, or Leaf Guard (under harsh sunlight.)
  • Being under the affect of Magnet Rise
  • Having an Air Balloon
  • Reflected by Magic Bounce/Magic Coat
  • Heavy Duty Boots

Source
Source

Hope I could help!

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Thanks!
What abilities make a Pokemon immune to all status? The only ones I can think of are leaf guard and comatose.
Also everything that makes a Pokemon immune to spikes should also make it immune to toxic spikes, except magic guard.