Clodsire @ Leftovers
Ability: Unaware/Water Absorb
Shiny: Yes
Tera Type: Water/Steel
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Earthquake/High Horsepower
- Curse
- Recover
- Protect/Gunk Shot/Poison Jab/Amnesia/Low Kick/Liquidation/Pretty much whatever you want
I've been wanting to make a good full offense Clodsire set. Here it is.
This set can work for singles or doubles, though I recommend the latter, preferably under Trick Room. I'd recommend Protect and HH for doubles, and anything else with EQ for singles, though the 4th move slot is really more of a luxury than a necessity so you can slot in pretty much whatever you want. EQ/HH is STAB obviously, Curse is to set up, Recover for - well - recovery, and the 4th slot for whatever you need. Leftovers is also recovery. Unaware prevents opponents from setting up on you, and is the better option in my opinion, but Water Absorb can be used to get rid of a weakness and for some less consistent recovery. Tera is defensive, but can also be used offensively if you decide to run Liquidation, Waterfall, or Iron Head. And obviously, most important of all...
It has to be shiny.
Now there's a clear issue with this set: A lot of the time, your only move is EQ/HH, which renders you useless against flying-types/levitate users. For this reason, some kind of ally that can hit flying-types well is highly recommended so your sweep doesn't hit a brick wall.