Squawkabilly @ Flame Orb
Ability: Guts
Tera Type: Normal / Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Brave Bird
- Quick Attack / Aerial Ace / Reversal / U-Turn
- Protect / Aerial Ace / Reversal / U-Turn
God this thing is terrible. At least it gets Guts Facade? Flame Orb burns you and activates Guts, making you strong (not really). Tera Normal allows Facade to do at least some damage (please don't use your Tera this way), and powers up Quick Attack. Brave Bird is decently strong, but does recoil, and with Flame Orb, you can't spam it, but hey! This thing has no niche other than doing a bit of damage, so more, the better. Aerial Ace is an "alternative" to Quick Attack, allowing you to have some Flying damage that doesn't do recoil, but since it is so weak, I wouldn't recommend it. Protect allows you to get in your Flame Orb. This thing is really frail, so being able to get in Guts without immediately dying is nice. It could be replaced by Aerial Ace if you are running Quick Attack, but it is pretty slow, so I wouldn't recommend it. A possible neat gimmick could be replacing Quick Attack / Aerial Ace or Protect / Aerial Ace with Reversal, allowing it to harm Steel types, but Brave Bird Flame Orb will probably kill you before you can use Reversal. That said, if you get your HP low enough with recoil and burn, it could be a nice surprise. If you replace Quick Attack / Aerial Ace, then Protect could get you into a good range for Reversal (possibly). U-Turn is a good option for pivoting out of bad match ups. It should replace your 3rd or 4th move slot, as Bbird and Facade are mainstays (thank you VoltMadness for telling me about U-Turn). If you run Reversal, then Tera Fighting could be an option to make Reversal pack more of a punch, but you shouldn't waste your Tera on this thing anyway.
PLEASE DON'T USE THIS THING