PokéBase - Pokémon Q&A
1 vote
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simple answer is it aint op
LC mons have low stats to begin with so Eviolite isn't that substantial enough to be bannable (especially considering it only boosts defenses to begin with, and it's only by x1.5). Also, there are tons of Knock Off users in the tier that can easily get rid of Eviolite.
OP things can remain unbanned. Things get banned only when they're not fun to use.

2 Answers

1 vote

I would say the point of LC is that every Pokémon in the tier can evolve, yet they stay their base forms. Eviolite is also necessary to balance the metagame, since common LC sweepers such as Abra would cause a lot of chaos if there weren’t things that could take a hit from it, such as Eviolite Munchlax.

252 SpA Life Orb Abra Psychic vs. 252 HP / 4 SpD Eviolite Munchlax: 12-16 (36.3 - 48.4%) -- guaranteed 3HKO

252 SpA Life Orb Abra Psychic vs. 252 HP / 4 SpD Munchlax: 17-21 (51.5 - 63.6%) -- guaranteed 2HKO

I mean, Munchlax OHKOs Abra with Body Slam, but if a Munchlax has taken previous damage, the Eviolite could help it survive a Psychic.

So, really, it’s all about adding balance to the tier, and, of course, it’s an item specifically meant for NFE/not evolved Pokémon, so it makes sense. Without Eviolite, LC lacks bulk, and slower, mostly defensive Pokémon would be rendered mostly useless (not saying they would be completely useless, but the boost from Eviolite helps a lot) because their stats just can’t match up to those of a LC sweeper’s.

Hope this helps! :)

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1 vote

III.) Broken - elements that are too good relative to the rest of the metagame such that "more skillful play" is almost always rendered irrelevant.

These aren't necessarily completely uncompetitive because they don't take the determining factor out of the player's hands; both can use these elements and both probably have a fair chance to win. They are broken because they almost dictate / require usage, and a standard team without one of them facing a standard team with one of them would be at a drastic disadvantage.
These also include elements whose only counters or checks are extraordinarily niche Pokemon that would put the team at a large disadvantage elsewhere.
Uncompetitive and Broken defined like this tend to be mutually exclusive in practice, but they aren't necessarily entirely so.
Baton Pass was deemed uncompetitive because of how drastically it removed battling skill's effects and brought the battle down to matchup, but it could also be deemed broken because of the unique ways in which you had to deal with it.
While this isn't always the case, an uncompetitive thing probably isn't broken, but a broken thing is more likely to be uncompetitive simply due to the unique counter / check component. For example, Mega Kangaskhan was deemed broken because it was simply too good relative to the rest of the metagame and caused the tier to centralize around it, but it could also be labeled as uncompetitive because of the severe team matchup restriction it caused by punishing players if they did not pack one of the few obscure counters or checks for it.

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Eviolite isn't broken because Eviolite users can still get countered by standard offensive Pokemon and other Eviolite users.

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