To be completely honest this looks like DT's triples strategy of Mimic Porygon2 and Shedinja, and Shedinja gets T-Waved by something else, while Shedinja Mimics Conversion2, becoming Electric type, immune to status, immune to everything but weather (I assume he had Safety Goggles so that's null) and any non-ground move.
What happens there: Shedinja becomes electric type with Wonder Guard
You look like you want to transfer Wonder Guard, so I'll suggest a better strategy. Replace Tauros with Spiritomb, and Entrain Spiritomb to have Wonder Guard since its NU, and barely any viable Fairy types exist in NU outside of Granbull, Carbink (lol), Dedenne (No Special Fairy Move, but it gets Play Rough), Mr Mime, and Wigglytuff. Slurpuff got banned iirc.
A Spiritomb with Wonder Guard only gets hit by fairy, and isn't even likely KO'd unless its Band Granbull.
0 Atk Granbull Play Rough vs. 252 HP / 0 Def Spiritomb: 212-252 (69.7 - 82.8%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Granbull Play Rough vs. 252 HP / 132 Def Spiritomb: 254-300 (83.5 - 98.6%) -- guaranteed 2HKO after Leftovers recovery
Ouchies, but here's the thing, you can run Steelix beside our pal Spiritomb and carry Protect on Spiritomb like everyone carries Protect in doubles for that reason.
Source(s): Been around since gen 3 and they were abusing WonderEye, which was hacked Sableye + Wonder Guard which before gen 6, had no weakness. Then with Gen 4 came WonderTomb.
The damage calc for calcs obviously.