Pokémon moves from Generation 4
Below is the list of Pokémon attacks that were introduced in Generation 4 (Diamond, Pearl, Platinum, HeartGold, SoulSilver).
Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.
Name | Type | Cat. | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
Acupressure | Normal | ![]() | — | — | 30 | Sharply raises a random stat. |
Air Slash | Flying | ![]() | 75 | 95 | 15 | May cause flinching. |
Aqua Jet | Water | ![]() | 40 | 100 | 20 | User attacks first. |
Aqua Ring | Water | ![]() | — | — | 20 | Restores a little HP each turn. |
Aqua Tail | Water | ![]() | 90 | 90 | 10 | |
Assurance | Dark | ![]() | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. |
Attack Order | Bug | ![]() | 90 | 100 | 15 | High critical hit ratio. |
Aura Sphere | Fighting | ![]() | 80 | ∞ | 20 | Ignores Accuracy and Evasiveness. |
Avalanche | Ice | ![]() | 60 | 100 | 10 | Power doubles if user took damage first. |
Brave Bird | Flying | ![]() | 120 | 100 | 15 | User receives recoil damage. |
Brine | Water | ![]() | 65 | 100 | 10 | Power doubles if opponent's HP is less than 50%. |
Bug Bite | Bug | ![]() | 60 | 100 | 20 | Receives the effect from the opponent's held berry. |
Bug Buzz | Bug | ![]() | 90 | 100 | 10 | May lower opponent's Special Defense. |
Bullet Punch | Steel | ![]() | 40 | 100 | 30 | User attacks first. |
Captivate | Normal | ![]() | — | 100 | 20 | Sharply lowers opponent's Special Attack if opposite gender. |
Charge Beam | Electric | ![]() | 50 | 90 | 10 | May raise user's Special Attack. |
Chatter | Flying | ![]() | 65 | 100 | 20 | Confuses opponent. |
Close Combat | Fighting | ![]() | 120 | 100 | 5 | Lowers user's Defense and Special Defense. |
Copycat | Normal | ![]() | — | — | 20 | Copies opponent's last move. |
Cross Poison | Poison | ![]() | 70 | 100 | 20 | High critical hit ratio. May poison opponent. |
Crush Grip | Normal | ![]() | — | 100 | 5 | More powerful when opponent has higher HP. |
Dark Pulse | Dark | ![]() | 80 | 100 | 15 | May cause flinching. |
Dark Void | Dark | ![]() | — | 50 | 10 | Puts all adjacent opponents to sleep. |
Defend Order | Bug | ![]() | — | — | 10 | Raises user's Defense and Special Defense. |
Defog | Flying | ![]() | — | — | 15 | Lowers opponent's Evasiveness and clears fog. |
Discharge | Electric | ![]() | 80 | 100 | 15 | May paralyze opponent. |
Double Hit | Normal | ![]() | 35 | 90 | 10 | Hits twice in one turn. |
Draco Meteor | Dragon | ![]() | 130 | 90 | 5 | Sharply lowers user's Special Attack. |
Dragon Pulse | Dragon | ![]() | 85 | 100 | 10 | |
Dragon Rush | Dragon | ![]() | 100 | 75 | 10 | May cause flinching. |
Drain Punch | Fighting | ![]() | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. |
Earth Power | Ground | ![]() | 90 | 100 | 10 | May lower opponent's Special Defense. |
Embargo | Dark | ![]() | — | 100 | 15 | Opponent cannot use items. |
Energy Ball | Grass | ![]() | 90 | 100 | 10 | May lower opponent's Special Defense. |
Feint | Normal | ![]() | 30 | 100 | 10 | Only hits if opponent uses Protect or Detect in the same turn. |
Fire Fang | Fire | ![]() | 65 | 95 | 15 | May cause flinching and/or burn opponent. |
Flare Blitz | Fire | ![]() | 120 | 100 | 15 | User receives recoil damage. May burn opponent. |
Flash Cannon | Steel | ![]() | 80 | 100 | 10 | May lower opponent's Special Defense. |
Fling | Dark | ![]() | — | 100 | 10 | Power depends on held item. |
Focus Blast | Fighting | ![]() | 120 | 70 | 5 | May lower opponent's Special Defense. |
Force Palm | Fighting | ![]() | 60 | 100 | 10 | May paralyze opponent. |
Gastro Acid | Poison | ![]() | — | 100 | 10 | Cancels out the effect of the opponent's Ability. |
Giga Impact | Normal | ![]() | 150 | 90 | 5 | User must recharge next turn. |
Grass Knot | Grass | ![]() | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
Gravity | Psychic | ![]() | — | — | 5 | Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. |
Guard Swap | Psychic | ![]() | — | — | 10 | User and opponent swap Defense and Special Defense. |
Gunk Shot | Poison | ![]() | 120 | 80 | 5 | May poison opponent. |
Gyro Ball | Steel | ![]() | — | 100 | 5 | The slower the user, the stronger the attack. |
Hammer Arm | Fighting | ![]() | 100 | 90 | 10 | Lowers user's Speed. |
Head Smash | Rock | ![]() | 150 | 80 | 5 | User receives recoil damage. |
Heal Block | Psychic | ![]() | — | 100 | 15 | Prevents the opponent from restoring HP for 5 turns. |
Heal Order | Bug | ![]() | — | — | 10 | User recovers half its max HP. |
Healing Wish | Psychic | ![]() | — | — | 10 | The user faints and the next Pokémon released is fully healed. |
Heart Swap | Psychic | ![]() | — | — | 10 | Stat changes are swapped with the opponent. |
Ice Fang | Ice | ![]() | 65 | 95 | 15 | May cause flinching and/or freeze opponent. |
Ice Shard | Ice | ![]() | 40 | 100 | 30 | User attacks first. |
Iron Head | Steel | ![]() | 80 | 100 | 15 | May cause flinching. |
Judgment | Normal | ![]() | 100 | 100 | 10 | Type depends on the Arceus Plate being held. |
Last Resort | Normal | ![]() | 140 | 100 | 5 | Can only be used after all other moves are used. |
Lava Plume | Fire | ![]() | 80 | 100 | 15 | May burn opponent. |
Leaf Storm | Grass | ![]() | 130 | 90 | 5 | Sharply lowers user's Special Attack. |
Lucky Chant | Normal | ![]() | — | — | 30 | Opponent cannot land critical hits for 5 turns. |
Lunar Dance | Psychic | ![]() | — | — | 10 | The user faints but the next Pokémon released is fully healed. |
Magma Storm | Fire | ![]() | 100 | 75 | 5 | Traps opponent, damaging them for 4-5 turns. |
Magnet Bomb | Steel | ![]() | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. |
Magnet Rise | Electric | ![]() | — | — | 10 | User becomes immune to Ground-type moves for 5 turns. |
Me First | Normal | ![]() | — | — | 20 | User copies the opponent's attack with 1.5× power. |
Metal Burst | Steel | ![]() | — | 100 | 10 | Deals damage equal to 1.5x opponent's attack. |
Miracle Eye | Psychic | ![]() | — | — | 40 | Resets opponent's Evasiveness, removes Dark's Psychic immunity. |
Mirror Shot | Steel | ![]() | 65 | 85 | 10 | May lower opponent's Accuracy. |
Mud Bomb | Ground | ![]() | 65 | 85 | 10 | May lower opponent's Accuracy. |
Nasty Plot | Dark | ![]() | — | — | 20 | Sharply raises user's Special Attack. |
Natural Gift | Normal | ![]() | — | 100 | 15 | Power and type depend on the user's held berry. |
Night Slash | Dark | ![]() | 70 | 100 | 15 | High critical hit ratio. |
Ominous Wind | Ghost | ![]() | 60 | 100 | 5 | May raise all user's stats at once. |
Payback | Dark | ![]() | 50 | 100 | 10 | Power doubles if the user was attacked first. |
Pluck | Flying | ![]() | 60 | 100 | 20 | If the opponent is holding a berry, its effect is stolen by user. |
Poison Jab | Poison | ![]() | 80 | 100 | 20 | May poison the opponent. |
Power Gem | Rock | ![]() | 80 | 100 | 20 | |
Power Swap | Psychic | ![]() | — | — | 10 | User and opponent swap Attack and Special Attack. |
Power Trick | Psychic | ![]() | — | — | 10 | User's own Attack and Defense switch. |
Power Whip | Grass | ![]() | 120 | 85 | 10 | |
Psycho Cut | Psychic | ![]() | 70 | 100 | 20 | High critical hit ratio. |
Psycho Shift | Psychic | ![]() | — | 100 | 10 | Transfers user's status condition to the opponent. |
Punishment | Dark | ![]() | — | 100 | 5 | Power increases when opponent's stats have been raised. |
Roar of Time | Dragon | ![]() | 150 | 90 | 5 | User must recharge next turn. |
Rock Climb | Normal | ![]() | 90 | 85 | 20 | May confuse opponent. |
Rock Polish | Rock | ![]() | — | — | 20 | Sharply raises user's Speed. |
Rock Wrecker | Rock | ![]() | 150 | 90 | 5 | User must recharge next turn. |
Roost | Flying | ![]() | — | — | 5 | User recovers half of its max HP and loses the Flying type temporarily. |
Seed Bomb | Grass | ![]() | 80 | 100 | 15 | |
Seed Flare | Grass | ![]() | 120 | 85 | 5 | May lower opponent's Special Defense. |
Shadow Claw | Ghost | ![]() | 70 | 100 | 15 | High critical hit ratio. |
Shadow Force | Ghost | ![]() | 120 | 100 | 5 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. |
Shadow Sneak | Ghost | ![]() | 40 | 100 | 30 | User attacks first. |
Spacial Rend | Dragon | ![]() | 100 | 95 | 5 | High critical hit ratio. |
Stealth Rock | Rock | ![]() | — | — | 20 | Damages opponents switching into battle. |
Stone Edge | Rock | ![]() | 100 | 80 | 5 | High critical hit ratio. |
Sucker Punch | Dark | ![]() | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. |
Switcheroo | Dark | ![]() | — | 100 | 10 | Swaps held items with the opponent. |
Tailwind | Flying | ![]() | — | — | 15 | Doubles Speed for 4 turns. |
Thunder Fang | Electric | ![]() | 65 | 95 | 15 | May cause flinching and/or paralyze opponent. |
Toxic Spikes | Poison | ![]() | — | — | 20 | Poisons opponents switching into battle. |
Trick Room | Psychic | ![]() | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. |
Trump Card | Normal | ![]() | — | ∞ | 5 | The lower the PP, the higher the power. |
U-turn | Bug | ![]() | 70 | 100 | 20 | User switches out immediately after attacking. |
Vacuum Wave | Fighting | ![]() | 40 | 100 | 30 | User attacks first. |
Wake-Up Slap | Fighting | ![]() | 70 | 100 | 10 | Power doubles if opponent is asleep, but wakes it up. |
Wood Hammer | Grass | ![]() | 120 | 100 | 15 | User receives recoil damage. |
Worry Seed | Grass | ![]() | — | 100 | 10 | Changes the opponent's Ability to Insomnia. |
Wring Out | Normal | ![]() | — | 100 | 5 | The higher the opponent's HP, the higher the damage. |
X-Scissor | Bug | ![]() | 80 | 100 | 15 | |
Zen Headbutt | Psychic | ![]() | 80 | 90 | 15 | May cause flinching. |