-For one, it draws more attention to individual teams as there will be fewer unresolved posts active. I don't think I need to repeat the fact that there are about 100 pages of unasnwered content, including outdated generational teams, pokemon decks from the TCG, and so on. By having fewer unanswered posts, there's less of a chance for users looking at the unanswered section to go exploring with the older posts since there's less of it around, thus drawing more attention to the current posts and better ensuring that stuff actually gets looked at.
-At the moment, the majority of unanswered posts are in the three digit range for views, and that's usually over the span of 1-3 years, meaning that hardly anyone is actually looking at most of the unanswered posts. If they are looking, it's when they have a lot of upvotes, which I've already amended in the list.
-Setting a cap isn't more for the content itself, but rather to prevent floods of unanswered posts or from any new users trying to get their teams answered and nothing more. The site doesn't work optimally without both questions AND answers being posted. At the moment, you've got about a 40% chance of even getting any feedback, let alone good feedback. Both main suggestions are to draw more attention to unanswered content so that it can be answered and still serve the same function it has before.
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