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If you have a good competitive moveset for Charizard, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Charizard Pokédex and learnset for reference.

Sprite

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64 Answers

0 votes

Gen 9 NU Sun Wallbreaker

Charizard @ Choice Specs
Ability: Solar Power
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball / Overheat
- Flamethrower
- Solar Beam
- Scorching Sands

A Choice Specs Charizard set that is to be used on Sun teams in Gen 9 NU. Choice Specs Solar Power Charizard is a really powerful Sun wallbreaker that is useful to tear down teams so Typhlosion or a teammate like Victreebel, Vileplume, and Shiftry can clean up late-game. Weather Ball is a powerful Fire STAB when in the sun, being able to nuke things when powered up by Choice Specs and Solar Power. Overheat is an option for a really powerful nuke in the sun, being able to OHKO Pokemon such as Iron Thorns, Scrafty, Umbreon (has 75% chance), Florges, and Sylveon without using Tera. Flamethrower is used for a Fire STAB that is useful should Sun run out in a few turns, which is useful should Charizard needs to stay in after the turns of Sun are up. Flamethrower is also useful if you use Overheat instead of Weather Ball. Solar Beam allows Charizard to deal super effective damage to Diancie. Scorching Sands allows Charizard to OHKO Chandelure and Arcanine when Sun is up, which is useful since Chandelure and (Flash Fire) Arcanine are problematic matchup for Sun teams. Tera Fire is used for the Tera since it boosts Charizard's Fire moves, making them much more dangerous to switch into when boosted by Sun, Tera, Choice Specs, and Solar Power.

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0 votes

Charizard @ Shell Bell / Sitrus berry / Leftovers
Ability: Solar Power
Terra Type: Ground
EV's: 252 SpA / 252 Spe / 2 Hp / 2 Def / 2 SpD
Modest Nature
- Scorching Sands
- Weather Ball
- Solar Beam
- Sunny Day

meant to be a sun team heavy hitter with good coverage
- Scorching sands is good coverage for electric and rock and gets stab when tera as well as a chance to burn
- weather ball is 50 base power, but goes to 100 base power in a terrain (sunny day in this case), and gets extra boosts from fire type stab, sunny day boosting fire moves, and solar power boosting special attack. its also good for coverage for grass and ice when tera
- instant use solar beam because sunny day, coverage against water in base and when tera
- sunny day to set up sun if its not already set up

ground tera gives it defense against rock and electric moves and weaknesses are covered by the moveset. given healing item to combat the health lost from solar power and to make up for its defenses not having more ev's put into them

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If you're going to use this as a nuke on a Sun team, why not put Choice Specs on it to boost its offensive power further? Choice Specs Solar Power Charizard in Sun has some really crazy damage output with its Fire-type moves, to the point of not even needing coverage moves if in Sun.
Example: 252 SpA Choice Specs Solar Power Charizard Overheat vs. 252 HP / 4 SpD Toxapex in Sun: 233-274 (76.6 - 90.1%) -- guaranteed 2HKO
–1 vote


Charizard @ Leftovers/Shell Bell
Ability: Blaze
EVs: 4 HP, 252 Atk & 252 Spe
Nature: Mild

  • Flamethrower
  • Earthquake
  • Solar Beam
  • Brick Break

Leftovers & Shell Bell are both good items for Charizard to heal (I personally prefer Leftovers, but since Charizard can deal a lot of
damage, Shell Bell also works
).

Flamethrower is your STAB move, & paired with Blaze Ability, it's deadly (if you somehow get your HP that low).

Earthquake is also a really strong move, which also covers your Electric & Rock type weaknesses.

Solar Beam takes time to hit, but when it does, it deals a ton of damage, and also covers your Water type weakness.

Brick Break breaks Screens (& also bricks), & can cover your Rock type weakness.

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edited by
Why an Impish nature with Flamethrower and Solar Beam, it decreases SpA? In fact, why the Impish nature with Defense EVs? Your Charizard seems to be an attacker so that defensive investment is worthless.
–2 votes

Charnizard @ Grip Claw
Ability: Blaze
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Aerial Ace
- Fire Spin
- Will-O-Wisp / Toxic
- Roost

Aerial ace is a Charizard's main STAB attack capable of OHKOing threats such as leavanny and parasect which, when left unchecked, are able to setup on most teams and sweep. Fire spin is a secondary STAB attack used to trap opponents and wear them down over time which is used alongside grip claw to maximize the number of turns the opponent is trapped. In the next slot, is your choice of a status move. Will-O-Wisp cripples physical attacks whilst toxic can be used to deal with Pokémon that check this set. Roost is the last move in this set, which provides Charizard with reliable recovery which allows it to stall out foes in combination with fire spin and the status move of your choice.

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Is this some kind of sick joke? Why are you even using a defensive charizard, especially one without heavy duty boots? It will straight up die to stealth rocks. I might be wrong, but I highly doubt leavanny and parasect are serious threats. Lastly, Fire Spin and Aerial Ace are not good. Fire spin may be a fun gimmik, but you can't deny that running flamethrower and air slash are just straight up better.