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3 votes
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If you have a good competitive moveset for Luxray, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Luxray Pokédex and learnset for reference.

Sprite

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15 Answers

4 votes

Gen V

Luxray (M) @ Flame Orb
Ability: Guts
EVs: 128 HP / 252 Atk / 64 Def / 64 SpD
Adamant Nature
- Wild Charge
- Facade
- Ice Fang
- Crunch

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flame orb negates facade
not with guts
Wow, nowadays any DW Pokemon will have guts!  Sweet!
Hey Trachy, Yukang here. Luxray's my favorite Electric type. I was wondering if you had an updated version. I'm really loving this set but would you change anything with the changes made in Gen 6?
I'd replace facade (as it isn't stab) with superpower to deal with steel and dark types
im running the set but with double team
And Facade is good move. Superpower is not STAB either and Facade does more damage, with Guts + Burn, as well as no Atk. and Def. drops @yura
4 votes

Gasp, a support Luxray? LETS SEE THE TURE SUPPORT POWER OF IT!

Luxray @ Leftovers
Ability: Intimidate
EVs: 252 HP / 60 Def / 196 SpD
Calm Nature
IVs: 0 Atk
- Baby-Doll Eyes
- Thunder Wave
- Volt Switch / Snarl (if doubles)
- Protect
This set was amazing in front of the Psychical sweepers or Tank, and Why baby-doll eyes? It's because of it's because of it's propity, and paired well with Intimidate. Thunder Wave was making opponent Paralyze, and cut their speed to half and makes opponent 30% Can't move, it could support Crawdaunt to set up savely in front of the Psychical Pokemon. Volt Switch for a good damage and switch,Protect for a recovery from Leftovers.

However, this set do not cripple in front of the Special Pokemon due to the evs spread I given to it, and here's some cauculations.

+1 252+ SpA Punk Rock Toxtricity Boomburst vs. 252 HP / 196+ SpD Luxray: 263-309 (72.2 - 84.8%) -- guaranteed 2HKO
Possible damage amounts: (263, 265, 269, 272, 274, 278, 281, 283, 287, 290, 294, 296, 299, 303, 306, 309)

It could even survive a attack from a +1 Toxtricitys Boomburst! See it's stalling power? Let's see what when it met a Rillaboom using it's strongest on it.

-2 252+ Atk Choice Band Rillaboom Wood Hammer vs. 252 HP / 60 Def Luxray in Grassy Terrain: 229-271 (62.9 - 74.4%) -- guaranteed 2HKO after Grassy Terrain recovery

Welp, will it be too tanky? It could even stall an attack from a choice band rillaboom which mostly other Pokemon can't.

So, Luxray was actually better at tanking instead of attacking, and hope it helps!

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Love it!
Thanks!
Excellent! Why didn't I think of that?
Lol, you will think of that now
This seems slightly like a doubles set (Throat Spay Toxtricity and Intimidate, mainly), so I would suggest using Snarl over Volt Switch since it pairs quite nicely with Intimidate and Baby Doll Eyes :3
k! I’ll edit it
1 vote

Luxray
Luxray @ Choice Band
Ability: Intimidate / Rivalry
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wild Charge
- Ice Fang
- Superpower
- Volt Switch

Wild Charge is pretty much the best STAB option for Luxray.
Ice Fang hits Grass types, and gives Luxray the coverage of electric and ice, which is pretty cool.
Superpower gives further coverage, also hitting Steel types.
Volt Switch is for when you predict a switch, you can gain switch advantage.
Intimidate is more reliable than Rivalry, though Rivalry can be used to boost the power of all of Luxray's moves if the opponent is the same gender, but it will lose some power if the opponent is the opposite gender, so this won't always work out.

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1 vote

Here is my set. This is for my Pokémon story, but I still like the set. Not sure about Competitive Play but I think it has what it takes.

Luxray (M) @ Razor Fang
Ability: Rivalry
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpA
Lonely Nature
- Electric Terrain
- Wild Charge
- Giga Impact / Crunch
- Volt Switch / Ice Fang

Electric Terrain: If you have just a chance, just one little chance, you can set up and hit with a very deadly Wild Charge. And plus, no sleeping always helps. Sleep Powder Liligant got nothin' on Luxray.

Wild Charge: STAB, very powerful and deadly alongside Electric Terrain.

Giga Impact: Very powerful and is Normal, so it can hit almost every Pokémon, except for Ghosts. It also hits everything that Electric doesn't touch.

Crunch: Less powerful than Giga Impact, but its coverage is wider than it.

Volt Switch: STAB, also if you want to get out of bad scenarios.

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Good set, but remove Volt Switch and add Ice Fang.  It gives Luxray great coverage.
Oh, and I would remove Giga Impact since it requires a turn to recharge, which is bad when used competitively.
Yeah, I was considering Giga Impact as a "last resort move", but coverage comes first. That is why I put Crunch as a second option. If anyone wants to use Giga Impact as a last resort or use Crunch for coverage for Golurk and others, its up to them. I use Crunch on my competive team though. And I agree, Ice Fang is better than Volt Switch when it comes to priority, but Volt Switch helps switch out during bad scenarios, but most likely, that would be inevitable. So you're right, Ice Fang is a better option.
1 vote

Role: physical scarf
enter image description here
Luxray@ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wild Charge / Spark
- Ice Fang
- Crunch
- Fire Fang / Superpower

This set grants Luxray with the most speed possible, plus some great attacking moves.
wild charge or spark would be your main stab move, ice fang is for ground weakness, crunch is because, well, it's just a nice move, and fire fang or superpower is the same reason as crunch

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0 votes

Luxray @ Salac Berry
Ability: Rivalry
EVs: 252 Atk / 252 Spe
Adamant Nature
- Ice Fang
- Wild Charge
- Superpower
- Night Slash

;)

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One problem with your moveset; Luxray can't have Ice Fang and Night Slash at the same time, since no possible parent Pokemon can give it both. For an alternative Dark-type move, I would suggest Crunch. Ice Fang is its only Ice-type move, though.
Ummm, Smeargle! Sketch FTW haha
um... in what world is night slash better than crunch if he has rivalry and holds salac berry? Right coverage, wrong move.  I could see if he was holding a scope lens but best scope lens holder is drapion- adamant, sniper @scope lens: toxic spikes/cross poison/night slash/ice fang, actually i think he can get frost breath too which couples beautifully with sniper for guaranteed triple base damage, and max atk and defense EVs
0 votes

Luxray @ Shell Bell
Ability: Rivalry / Intimidate / Guts
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Charge
- Wild Charge
- Ice Fang
- Crunch

  • Charge: what every good electric sweeper needs
  • Wild charge: STAB, great power
  • Ice fang: coverage, also rapes the dragons
  • Crunch: need I say more?

If you use wild charge, first use charge to double its power, and now its power will most likely OHKO your opponent. But this will recoil damage your luxray a lot, but then your shell bell can restore a lot of that heavy recoil damage, so your brave electric soldier can keep on going.

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0 votes

I love luxray. My Luxray set is:

Luxray @ Magnet
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant nature
- Wild Charge
- Crunch
- Ice Fang
- Superpower

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0 votes

Physical Set:

Luxray @ Choice Band / Shuca Berry
Ability: Rivalry / Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Thunder Fang
- Volt Switch / Attract
- Ice Fang
- Fake Tears

  • Thunder Fang-Side Effects+ STAB
  • Volt Switch(Intimidate)/Attract(Rivalry)-Volt Switch to reactivate its ability, and Attract in case it runs into the opposite gender
  • Ice Fang-Coverage
  • Fake tears-Setup
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0 votes

Luxray (M) @ Choice Band
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Jolly Nature
- Iron Tail / Superpower
- Wild Charge
- Ice Fang
- Volt Switch

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0 votes

Luxray (M) @ Quick Claw
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Thunder Fang
- Crunch
- Thunder
- Ice Fang

This is the Luxray I use. Hope you like it :3

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quick claw sucks.
252 Atk4 SpD252 Spe is a better spread
jolly is a better nature
thunder fang is worse than wild charge
thunder sucks
0 votes

Luxray (M) @ Choice Scarf
Ability: Intimidate / Rivalry
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wild Charge
- Play Rough
- Ice Fang
- Throat Chop

Wild Charge-stab
Play Rough-coverage
Ice Fang-good against ground types
Throat Chop-coverage

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0 votes

Gen 8

Luxray @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Wild Charge / Thunder Fang
- Crunch
- Ice Fang

Ice Fang for ground coverage. Because of 252 Speed + Jolly, most likely will out speed most Ground Types (Dugtrio will be a problem, you should probably safely switch into another mon.)
Wild Charge/Thunder Fang for STAB, if you dont want to deal with Wild Charge recoil, then Thunder Fang is good (also chance to paralyze, which helps alot in outspeeding scarfed mons (651.5 = 97.5,
90
1.5 = 135)
Facade for Guts+Facade boost (Shouldn't run a Guts set without it, tbh)
Crunch for Ghost/Psychic types and can lower defense.

Overall, this set is not the best but it's a solid
7/10

This versus some defensive sets:

252 Atk Guts Luxray Crunch vs. 252 HP / 252 Def Aegislash-Blade: 294-346 (90.7 - 106.7%) -- 43.8% chance to OHKO

252 Atk Guts Luxray Facade (140 BP) vs. 252 HP / 200 Def Eternatus: 185-218 (38.2 - 45%) -- guaranteed 3HKO

252 Atk Guts Luxray Thunder Fang vs. 252 HP / 252+ Def Shuckle: 58-70 (23.7 - 28.6%) -- 97.3% chance to 4HKO

they arent that impressive

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0 votes

I use this mon in scarlet and violet OU and it can carve massive holes in opposing teams.
Luxray(M) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 252 Spe/ 4 Hp
Jolly nature
Terra type: normal
- supercell slam
- facade
- trailblaze
- ice fang

Luxray is in ZU, so there is no counterplay because nobody uses it. Luxray has just enough bulk to survive at least one or two hits, so it can set up a trailblaze. This works especially well on ground types because nobody expects terra normal cause nobody uses luxray. Once you get burned, you are ou chien-pao.

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0 votes

Adamant Nature
Ability: Guts
252 Attack, 6 Def, 252 Speed.
Item: Flame Orb
Tera Type: Normal

  • Supercell Slam
  • Facade
  • Quick Attack
  • Trailblaze/Protect

With Guts+Flame Orb, you have a 1.5x boost to your attack stat in exchange for 1/16th of your HP every turn. And unlike Choice Band, you have the freedom to switch moves, Facade gets 140 Base Power, and you're unaffected by any further status. Supercell Slam is great STAB because it's 100 Base Power and doesn't have drawbacks as long as it lands. Furthermore, Facade can be used to hit the Pokemon who would otherwise give you crash damage hard, since it's essentially the equivalent of a 93 Base Power STAB attack without Tera Normal. With Tera Normal of course, it becomes the main attack of this set.

In general, Luxray lacks powerful moves in the last two slots, but Quick Attack is the most relevant to give Luxray the ability to pick off faster threats. Protect is very useful to activate your own Flame Orb, but if you have any sort of way to pivot Luxray into battle safely it isn't always needed, as Flame Orb will activate at the end of the turn Luxray pivoted in; Pivoting with moves such as U-turn is also important because they help get threats into Quick Attack range, and as such is the main way you will get value from your priority move. Trailblaze is an option in the last slot over Protect as a way to boost your speed while dealing damage, and potentially lategame sweep with your good damage output. It's realistically not very likely that you'll be given the chance to sweep, so one should keep that in mind.

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