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4 votes
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If you have a good competitive moveset for Spiritomb, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Spiritomb Pokédex and learnset for reference.

Sprite

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15 Answers

6 votes

I run this set with my Spiritomb, its a tankish thingy

Spiritomb @ Choice Scarf
Ability: Pressure
EVs: 4 HP / 252 Def / 252 SpD
Careful Nature
- Trick
- Sucker Punch
- Will-O-Wisp
- Pain Split

Careful nature: You will need SpD because you already got Will-O-Wisp

  • Trick
    Ok this may be your first move, so you can break your opponent strategy fast, and then switch to a sweeper, or keep stalling

  • Sucker Punch
    Some priority can be helpful (You can also use shadow Sneak, has less power but it will ensure damage)

  • Will-O-Wisp
    Burn yer' foes, you can also predict a switch after using trick

  • Pain Split
    Recover from another poke's HP, you can also predict a switch too

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Even with Pain Split, Max HP is pretty much obligatory.
It's still low enough to work well, and adds much greater bulk to it than some Def EVs.
I want the foe to get less hp, and that defenses absorb good damage
Is there a Gen 6 version of this? Training a Spiritomb in Gen 5 isn't my cup of tea.
Spiritomb loses its wonderful no weakness is gen 6 though.
What tera should use for it
4 votes

Spiritomb (M) @ Choice Band

Role: Tricky Kill'sya

Ability: Pressure

EVs: 56 HP / 252 Atk / 100 Def / 100 SpD

Adamant Nature (+Atk, -SpA)

  • Confuse Ray
  • Sucker Punch
  • Trick
  • Shadow Sneak

Trick's the Band onto the Foe, Confuses whoever switches in, or the foe if he's good with staying in, Or Sucker Punch / Shadow Sneak sweep with Dual STAB, you're pretty tankish with the EV's and no weaknesses.

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3 votes


Spiritomb @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 Def
Quiet Nature / Modest Nature

  • Dark Pulse/Shadow Ball depends on if you have Trick Room support, so does the nature.

  • Nasty Plot YES.

  • Psychic Gives coverage, nice move.

  • Hidden Power Fighting works well with the dark/ghost type move as well as Psychic.

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That's awesome. I love your movesets! :D
Instead of hidden power fighting i opt for pain split as, if you use fighting power to counter dark types they aren't really a problem as spiritomb has only one weakness fairy types and as i said in my answer, Pain Split can be of serious leverage to him allowing him to stay out longer
2 votes

Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold nature ( -Atk, +Def)

  • Calm Mind
  • Dark Pulse
  • Rest
  • Sleep Talk

Classic sleep talk set. CM a few times then rest off the damage, and Sleep Talk Dark Pulse away!

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keep in mind that slept talk uses a RANDOM MOVE it will nt always use dark pluse as it has an 1/3 chance of doing that
Yeah, and it also has a 1/3 Chance of beasting up your stats again
That will be the set that i will use and image that beast with Ganlon Berry!
;)
Gender doesnt effect stas
2 votes

My Spiritomb is pretty sick IMO:

Found my seed so its flawlessly bred. (31 IVs in each category)

Spiritomb @ Leftovers
Ability: Pressure
EVs: 148 Def / 212 SpA / 148 SpD
Modest Nature

  • Dark Pulse - High Power STAB
  • Shadow Ball - High Power STAB
  • Nasty Plot - Its exactly what the name states
  • Psychic - I'm still trying to find a 4th move. For now, it has Psychic.

Its final stats are:
241 HP
198 Atk
289 Def
300 SpA
289 SpD
106 Spe

It's gonna tank basically anything thrown at it while it Nasty Plots its way to a 4x or maxed SpA.

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2 votes

National Dex UU is the only format where Pursuit and Poltergeist are compatible, and where it can put in the slightest amount of work for a team.


Spiritomb @ Black Glasses / Sitrus Berry / Choice Band
Ability: Infiltrator
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature

  • Poltergeist
  • Pursuit
  • Sucker Punch
  • Burning Jealousy / Will-O-Wisp / Trick

Poltergeist is your main STAB move. It reveals the enemy's item and does a ton of damage. Pursuit traps Pokemon like Mew and Slowking as well as Pokemon with pivoting moves like U-turn Urshifu Rapid-Strike style and Volt Switch Zeraora. Sucker Punch is nice priority.
Before you downvote because Burning Jealousy is here, hear me out. Spiritomb heavily relies on Dark and Ghost type moves as its main damage output. This means any Dark type that has bulk will be able to switch in (for example, Bisharp). Some Pokemon have the ability to stomach a potential Poltergeist, and then set up without being revenge-killed by Sucker Punch, or they have the ability to force it out.
These Pokemon include Urshifu-RSS, Aegislash, Buzzwole, Mega Altaria, Dragonite, Porygon2, Scizor, and Galarian Zapdos. Notice a pattern here? All these Pokemon have the ability to set up with either Swords Dance, Bulk Up, Dragon Dance, Curse, or Download.
You can make a risky prediction and stay in on these threats. However, scouting the set is very important. Who knows, you might use Burning Jealousy on Urshifu-S only to find its a Choice Band variant. Or that Aegislash you decided to stay in on? Instead of being Swords Dance, you find out its a Sub+Toxic variant.
Burning Jealousy allows you to push some chip damage, slight as it may be, on several targets, even if you don't predict correctly. Most notably, you can potentially 2HKO Bisharp and Curse Scizor after Stealth Rock, something which Poltergeist fails to do.
Burning Jealousy needs to be used in conjunction with skilled predictions, while Will-O-Wisp is fairly simple in its approach, but predicting correctly and getting a guaranteed burn on something setting up is better than accidentally missing Will-O-Wisp and giving the opponent a free turn to set up.
Trick should be used only on Choice Band sets. It can cripple several standard defensive Pokemon in the tier.

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Please don't make entire paragraphs in bold. It's against the rules, a few lines is fine and italics is also pretty much OK.
Where is that in the rules? I only remember too much caps being against the rules
https://pokemondb.net/pokebase/meta/70537/new-pokebase-expert-privileges-dos-and-do-nots?show=70537#q70537
"Remove formatting abuse from people's posts. For example, you should change sentences in all-caps to have sentence case and remove bold or italic text when it's used on entire paragraphs."
I know it's not in the rules, but it's pretty obvious. And Primal you do are expert also so you should read this...
Oh ok (filler)
2 votes

Gen 8 ZU

Spiritomb @ Choice Band
Ability: Infiltrator
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Poltergeist
- Sucker Punch
- Trick
- Will-O-Wisp / Toxic

Poltergeist is strong STAB. Sucker Punch is priority STAB. Trick is to trick your Choice Band on a Pokemon who won't benefit from it such as a hazard setter. Once you trick Choice Band onto someone that will have to switch out, you can punish the Pokemon switching in by burning them with Will-o-Wisp, or poison them with Toxic.

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1 vote

Seeing as he has no weaknesses, I say he is a Wallin' BOSS.

Spiritomb @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature

  • Hypnosis
  • Dream Eater
  • Rest / Psychic
  • Sleep Talk / Calm Mind

RestTalk if you think you are lucky and want to troll, Calm Mind and Psychic to be a good attacker.

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1 vote

Tricksy Reworked

Spiritomb @ Choice Band
Ability: Pressure
EVs: 58 HP / 200 Atk / 150 Def / 100 SpD
Adamant Nature / Impish nature

  • Swagger
  • Foul Play
  • Trick
  • Shadow Sneak/Sucker Punch

My take on the "Tricky Kill'sya" move set. Fair warning, this hasn't been play tested, just playing around with the set posted by Josh to work in Foul Play, which was added to Spiritomb's moveset via B2/W2 tutors. Trick gives your foe the Choice Band while Swagger pumps up their attack stat as it confuses them, working the same way as Confuse Ray on a switch, but netting you a Choice-Banded Swagger boosted STAB Foul Play on any bulky physical attacker that stays in thinking they can take you. Swagger works with Foul Play on the set, giving you a truly frightening STAB against physical sweepers. Shadow Sneak rounds off the set, giving you a reliable priority STAB to use with Choice Band or to revenge kill confused foes.

EVs have been reworked to give more physical bulk in case Swagger backfires. A Defense increasing nature could also be chosen to increase survivability against a boosted physical attack, though it will likely cause noticeable reduction of damage output on the already weak Shadow Sneak. You could try swapping Shadow Sneak for Sucker Punch on this set (Since Dark and Ghost have very similar type coverage) to increase power, but it's less reliable.

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1 vote

Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP / 76 Def / 180 SpD
Bold Nature (+Def, -Atk)

  • Infestation
  • Will-O-Wisp
  • Snarl
  • Protect/Pain Split/Rest

Infestation traps the opponent, WoW Burns them & cripples physical attackers, Snarl weakens special attackers & is STAB, the final slot goes to some type of healing or stalling move.

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1 vote

Spirit Sweeper (Spiritomb) @ Leftovers
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hypnosis
- Dream Eater
- Shadow Ball
- Will-O-Wisp

So I play Pokemon Showdown. I think Spiritomb is a good sweeper for Halloween Party, or any ghost-type monotype team. I swept with only Shadow Ball, but I'd Hypnosis first then Dream Eater. Later, Will-O-Wisp. And spam Shadow Ball. If the opponent uses Taunt (always for me), I just keep the Shadow Ball going.

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1 vote

Ok, so Spiritomb doesn't have the best speed in the world. Don't worry, though, I know how to use this to Spiritomb's advantage:

Spiritomb @ Zoom Lens
Ability: Infiltrator
EVs: 252 SpD / 252 Def / 4 HP
Modest Nature (+SpA -Atk)
Moveset:

  • Hypnosis
  • Nasty Plot
  • Shadow Ball
  • Dark Pulse

Hopefully, you can see where I'm going with this set.
To start off, the zoom lens boosts hypnosis' accuracy, which is the main focal point of this set. Nasty Plot is for boosting your other moves as the opponent sleeps away. The other moves are for STAB. Also, the nature is for boosting the STAB moves' power, and the EVs are to further buff his already good Defense and Special Defense to make him a tank of sorts. Thing is, though, I never tested this set; I just used my imagination. Let me know of any issues you may find with this set; I'd greatly appreciate it! Thanks!

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1 vote

Spiritomb @ Leftovers
EVs: 252 HP / 252 Def / 4 SpD
Ability: Pressure
Bold Nature
- Snarl
- Calm Mind
- Will-O-Wisp
- Pain Split


Pressure stall Spiritomb. If faced with a special attacking foe, set up a Calm Mind then proceed to Snarl them to lower their SpA. If faced with a physical attacking foe, burn them with Will-O-Wisp to reduce physical damage. If Spiritomb's health gets too low, use Pain Split to regain lost health. This set will most definitely annoy the opponent.

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0 votes

Spiritomb @ Leftovers
Ability : Pressure
Evs : 252 Hp, 252 Sp. Atk, 4 def
Modest Nature (+Sp. Atk -Atk)
- Dark Pulse
- Nasty Plot
- Psychic
- Pain Split

This entire set revolves around Buffing damage heavily and keeping spiritomb alive to start sweeping. Pain split can be used to heal spiritomb with the leftovers healing him a bit more giving him a chance to survive more attacks and chipping high HP walls, for example, Vaporeon, Snorlax, Corviknight and co. Psychic / Dark pulse for coverage for Pokemon like Mewtwo as with +4 or higher will either heavily cripple or instantly kill it and -if you're lucky - Calyrex-Shadow, as spiritomb only has one weakness. The fairy type but you have 5 other Pokemon to switch to to take care of it, so that's my idea of a set for spiritomb.

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What format is this for? You mention Mewtwo and Calyrex-S, but Spiritomb isn't viable where those are used.
Any NatDex AG
Pokemon like Spiritomb, Vaporeon, and Snorlax aren't viable in NatDex AG.
0 votes

Wraith (Spiritomb) @ Leftovers
Ability: Pressure
Tera Type: Ghost
EVs: 236 HP / 36 Def / 200 SpA / 36 SpD
Quiet Nature
IVs: 0 Atk
- Nasty Plot
- Will-O-Wisp
- Psychic
- Shadow Ball

A Wraith is usually a hallucination of people long gone. But in this scenario, I remembered the Wisps to be collected and Vessa in PLA and realized Vessa was a hallucination created by Spiritomb after the wisps were all collected. This Pokemon to me is like a bruiser in LoL, powerful but can tank a few hits. The leftovers help keep Spiritomb alive. Pressure is it's only ability, which I find kinda rude. They could've given it Cursed Body or something. Nasty Plot serves to boost the raw power of the other three moves. Those moves being Psychic and Shadow Ball. This moveset originally had Dark Pulse but after reflection, I decided to give Will-O-Wisp instead to cause some status issues. Ghost Tera seems obvious to me because although it does not grant immunity to Psychic Type, it has less weaknesses and you still have Shadow Ball to whack any Psychic Types aiming at you.

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