PokéBase - Pokémon Q&A
10 votes
441,101 views

If you have a good competitive moveset for Breloom, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Breloom Pokédex and learnset for reference.

Sprite

by
edited by

40 Answers

0 votes

Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bullet Seed
- Mach Punch
- Rock Tomb
- Spore

Reasons why you should use this set :

  • Every attack is boosted by Technician

  • Mach Punch is Priority

  • Rock Tomb always lowers speed

  • Spore is awesome

  • Guaranteed to survive one hit, from ANYTHING

by
edited by
Anything? OHKO moves.
0 votes

My Breloom is made to stall and set-up on enemy Pokemon and recover HP at the same time.

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 6 SpD / 252 Spe
Adamant Nature
- Spore
- Drain Punch
- Protect
- Leech Seed

  • Spore (Lull enemies to sleep to begin the set-up)
  • Drain Punch (Gain extra HP and do damage)
  • Protect (To make sure Breloom stays alive for longer against threats that can out-speed it)
  • Leech Seed (Combined with Drain Punch, the Poison Heal ability, and Spore; Breloom well refuse to die)
by
edited by
0 votes

Breloom@toxic orb or life orb or power herb

Evs: 252attack/152def./the rest in attack

Nature: jolly( +speed -sp. attack )

Ability: poison heal or technician

Spore: it is EXTREMELY busted because it has 100 accuracy and puts the opponent to sleep, that means you can get at least one free hit off, and that hopefully will OHKO the sleeping Pokemon.

Focus punch: The turn the opponent sleeps is the turn you charge up, and the next turn you deliver an OHKO. This is almost certain if it's a neutral hit, as focus punch has a 150 base power ( 225 if stab is included ). It also has perfect accuracy, so this move is basically a death sentence to any neutral or super-effective hit.

Sky uppercut/Mach punch: Mach punch is boosted by both STAB and technician, and it also has priority. Sky uppercut does more damage and also has STAB, but ,no priority. An alternative is drain punch, as it restores breloom's HP.

Seed bomb: good damage and STAB.

All attacks use breloom's awesome attack stat.

by
edited by
0 votes

Gen III.

Breloom @ Leftovers
Ability: Effect Spore
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spore
- Focus Punch
- Mach Punch
- Hidden Power [Ghost] / Hidden Power [Rock] / Sludge Bomb / Iron Tail

Basic SporePunch. Hidden Power Ghost and Rock and Sludge Bomb are physical, and they are your coverage of choice with Iron Tail. Put the foe to sleep with Spore and use Focus Punch.

by
edited by
0 votes

Breloom
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 172 HP / 252 Atk / 76 Spe
Adamant Nature
- Swords Dance
- Spore
- Seed Bomb
- Focus Punch / Wake-Up-Slap

Toxic Orb and Poison Heal are great combos, and Focus Punch is great for Spore, but Wake-Up-Slap can be used if you know it'll KO your opponent after a boost and after Spore!

by
edited by
0 votes

I never got my Breloom to learn spore ripppppp xD

Breloom @ Life Orb / Focus Sash / Leftovers
Ability: Technician
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Mach Punch
- Bullet Seed
- Thunder Punch / Stone Edge
- Spore / Swords Dance

  • Mach Punch - This is an obvious one. STAB, Priority +1, Technician boost that makes it go from 40 base power to 80, this is probably Breloom's go-to move.
  • Bullet Seed - Also an obvious one. STAB, 2-5 times hit, and a Technician boost that raises one hit to 50. Two hits = 100+ base damage, five hits = 250+ base damage. It's amazing.
  • Thunder Punch / Stone Edge - Counters for Breloom's greatest weakness: Flying. Thunder Punch allows for coverage, 75 base damage and a chance to paralyze OR flinch. Stone Edge has a higher chance to critical hit, 100 base damage, but a lower reliability.
  • Spore / Swords Dance - Spore is the most broken status inducing move, with 100% accuracy and it's nearly guaranteed to make the opponent sleep. Sword's Dance is more of a risky path to turn, but it's worth it once you manage to pull off one or two of these.
by
edited by
0 votes

Psysical Set
Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 252 Def / 4 Spe
Adamant Nature
- Dynamic Punch / Power-Up Punch
- Stone Edge
- Bullet Seed
- Toxic

  • Dynamic Punch / Power-Up Punch (STAB)
  • Stone Edge (Flying Coverage)
  • Bullet Seed (STAB, Technician boost)
  • Toxic (You get why.)
by
edited by
why are you using Toxic? It's not actually that bad but you still need to say why. It's a rather niche use for Breloom and generally should be avoided, but if you're going to include it give actual explanation. Also Never used Dynamic Punch unless you have the No Guard ability. it's accuracy is dreadful.
Toxic gives a Shuckle the Potential to faint a Mega Camerupt. I did it once. Also That's why it says / Power-Up Punch if people doesn't like it.
0 votes

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spore
- Brick Break
- Seed Bomb
- Swords Dance

  • Spore (you know this was coming)
  • Brick Break (stab... and will take care of those reflecters and light screeners)
  • Seed Bomb (Another stab)
  • Swords Dance (i cant explain)
by
edited by
0 votes

I like a lot of the sets on here, but I was thinking of something like this:

Breloom @ Choice Scarf
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Mach Punch
- Power-Up Punch
- Bullet Seed
- Stone Edge

Wearing a Choice item with full speed investment many opponents won't expect being outsped. With Power-up Punch and the speed, this Breloom can snowball if left unanswered. Playing around Talonflame, Crobat, and ghost types is important, hence the Stone Edge.

Mach Punch may seem weird, but with full speed investment the biggest concern could be priority moves (Talonflame, Weavile, Mamoswine, etc.) and in priority battles speed wins again. Choice Scarf Breelom with max speed hits 393 speed, outspeeding everything without a scarf or speed boosts. Against super effective priority users, having Mach Punch could net valuable kills on these targets.

by
edited by
0 votes

Probably too late to answer lol

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spore
- Focus Punch
- Substitute
- Seed Bomb

  • Spore (100 accuracy, very good move)
  • Focus Punch (Very high attack, STAB)
  • Substitute (Use it after using Spore and before using Focus Punch, comes in handy)
  • Seed Bomb (Just STAB)

:]

by
edited by
0 votes

Breloom @ Poison Orb / Focus Sash / Leftovers
Ability: Poison Heal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Drain Punch
- Bullet Seed
- Spore
- Leech Seed / Rock Tomb

Use a Poison Orb if you're in a single battle, and Focus Sash or Leftovers if you have another Pokemon with Toxic.

by
edited by
0 votes

This is a set that I really like to use:

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 40 HP / 216 Atk / 252 Spe
Jolly Nature
- Substitute
- Bulk Up
- Drain Punch
- Seed Bomb

I either use substitue on the first turn or switch whenever I get the chance in order to make sure my Breloom gets poison ASAP. The fun begins after I have used Bulk Up a couple of times.

by
edited by
0 votes

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Substitute
- Spore
- Leech Seed
- Focus Punch

Breloom is a great user of Leech Seed as it gets access to Spore, which makes the opponent fall asleep. Also, Toxic Orb and Poison Heal gives it some HP each turn. Substitute to take a few hits, and Focus Punch since it can charge when the opponent is asleep.

by
edited by
0 votes

Breloon @ Toxic Orb
Ability: Poison Heal
EVs: 128 HP / 252 Atk / 128 Def
Adamant Nature
- Seed Bomb
- Drain Punch
- Rock Slide
- Facade

I think we all see where this is going. Facade deals double damage when you're poison, burned, or paralyzed. Poison Heal makes you heal in place of losing health while poisoned. The Toxic Orb poisons you. So now, you have one move doing double damage, effective immunity to non-volatile status conditions, and 1/8 of your HP healed every turn. Fun stuff. Anyway, as for the other moves, Seed Bomb is just a powerful STAB move. Drain Punch is also a powerful STAB move, but heals you on top of that (never too much healing). Facade has already been discussed, and Rock Slide covers three types that Breloom is weak to (Ice, Flying, Fire), as well as covering the Bug type, which resists both of Breloom's STAB moves.

by
edited by
0 votes

Moveset for Breloom:
Breloom @ Leftovers
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Mach Punch
- Power-Up Punch
- Bullet Seed
- Spore

Mach Punch for priority and 60 base power due to technician and STAB.
Power-Up Punch for attack boost and 60 Base Power again and STAB
Bullet Seed for grass stab and 37.5 power due to technician ability with multiple uses
Spore for status condition and 100% accuracy

Every move is calculated and is suited to perform well in both play through and competitive.
Another set can be with poison heal and toxic orb + Facade.

by
edited by
0 votes

Breloom @ Expert Belt
Ability: Technician
EVs: 252 Atk / 56 Def / 200 Spe
Adamant Nature
- Swords Dance
- Drain Punch / Superpower
- Leech Seed
- Mach Punch

Expert Belt for even more physical power (plus I’m bad at choosing held items).
Swords dance to raise attack even higher than it already is. Either Drain Punch or Superpower I personally don’t care. Leech Seed for draining health slowly. And Mach Punch because of its priority, and it’s power is boosted because of Technician.

by
edited by
0 votes


Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 HP / 252 Spe
Adamant Nature
- Drain Punch / Focus Punch
- Seed Bomb / Stone Edge
- Substitute
- Stone Edge / Facade / Swords Dance

Use Toxic Orb to poison him so Poison Heal starts auto-healing him. Drain Punch or Focus Punch for STAB. Seed Bomb for Grass STAB, or Stone Edge to kill Flying Types. Substitute so you can sweep unchecked. Then Facade to take advantage of the poisoning, or Swords Dance to raise Atk. You could use Stone Edge here if you used Seed Bomb in the second slot. If this guy is in Gen 9 I am SO using him.

Hope I helped!

by
edited by
0 votes

Gen 9 NU Choice Band

Breloom @ Choice Band
Ability: Technician
Tera Type: Fighting / Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Seed
- Mach Punch
- Close Combat / Bulldoze
- Rock Tomb / Aerial Ace

A Choice Band set Breloom can use in Gen 9 NU. Choice Band gives Breloom immediate power to its base 130 Attack. Bullet Seed is a used for the Grass STAB since it hits 2-5 times and gets boosted by Technician, being useful against Focus Sash leads. Mach Punch gives Breloom a Technician priority Fighting STAB, allowing it to clean through weakened teams provides there's no resist or immunity. Close Combat (Breloom gets Close Combat in Gen 9) is used for a powerful Fighting STAB that has some silly calcs with Tera Fighting. Rock Tomb is used to OHKO an incoming Talonflame on the switch. Rock Tomb is also useful coverage against Chandelure and Hisuain Typhlosion. Bulldoze is an alternative option over Close Combat to OHKO Munkidori on the switch and 2HKO Galarian Slowbro. Aerial Ace is an option over Rock Tomb to 2HKO Vileplume, a Pokemon that can switch into Breloom's other attacks. Aerial Ace should be used if you don't use Tera Fighting as the Tera Type. Tera Fighting is used to make Breloom's Close Combat and Mach Punch more powerful, with Tera Fighting Close Combat being able to break past Vileplume and Defensive Dragalge, as shown in these calcs:

252+ Atk Choice Band Tera Fighting Breloom Close Combat vs. 252 HP / 252+ Def Vileplume: 172-203 (48.5 - 57.3%) -- 94.1% chance to 2HKO

252+ Atk Choice Band Tera Fighting Breloom Close Combat vs. 252 HP / 200+ Def Dragalge: 175-206 (52.3 - 61.6%) -- 98.8% chance to 2HKO after Leftovers recovery

Tera Fire is an option so Breloom can turn into a type that is immune to burns, which is useful if you use Aerial Ace over Rock Tomb.

by
–1 vote

Breloom (M) @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 0 SpA
- Seed Bomb / Bullet Seed
- Mach Punch
- Spore
- Swords Dance / Stone Edge
Analysis
Choice Scarf makes Breloom faster with his lackluster Speed.
Technician boosts Mach Punch and makes it an 80 BP priority move. It boosts Bullet Seed as well.
Seed Bomb is STAB and is incredibly strong. Bullet Seed is strong as well but is inconsistent.
Mach Punch is boosted by Technician, becoming an 80 BP priority move.
Spore puts the opponent to sleep and lets Breloom get off a few hits before going down (if he does).
Swords Dance boosts Breloom's already monstrous Attack. Stone Edge gets rid of two of Breloom's weaknesses.

by
edited by
Why Spore and Swords Dance with Choice Scarf?
Spore isn't that bad as it destroys common switch-ins (besides Choice users are more hit-and-run type Pokemon), but Swords Dance is really pointless on a Scarf set and you're only hurting yourself by putting it (or any boosting move, for that matter) on a Scarfer.
–1 vote

BDSP

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Focus Punch
- Seed Bomb
- Stone Edge / Swords Dance

Explanation: Spore prevents the opponent from setting up and puts them to sleep, while Focus Punch and Seed Bomb are strong STAB that works great with the Spore set up. Stone Edge is a powerful move that covers Breloom’s weaknesses to fire, ice and flying, but you can choose swords dance instead to raise your attack.


The reason I used the Poison Heal + Poison Orb combo instead of giving it Leftovers and Technician is because Poison Heal heals more HP and you can still get very powerful STABS without Technician.

Hope this Helped!

by
edited by
Solar beam is TERRIBLE on breloom and jolly I believe lowers Spa, just because a move is strong doesn't mean its always good.
Ok changing it to seed bomb. Sorry, I have a really bad habit of confusing special moves and physical moves ( sometimes )..  ( also my edited answer isn’t approved so I’ll just edit my comment since I can’t add a new one: I fixed the explanation )
Your explanation still says solar beam...