Battle Tower lel.
Infernape:
Infernape @ Life Orb
Ability: Blaze
EVs: 252 Atk / 64 SpA / 192 Spe
Naive Nature
- Close Combat
- U-turn
- Stone Edge
- Overheat
One of the best mixed attackers in the game, using its power to smash through specially bluky and physically bulky pokeymans alike. Close combat is powerful stab, u-turn gets it out of an unfavorable matchup, stone edge covers those stupid flying types and overheat nails a cocky skarmory.
Infernape @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Focus Blast
- Grass Knot
Nasty plot makes this thing go from scawy to the shining levels of horror. Fire blast is nuclear stab, focus miss is nuclear stab (if it hits) and grass knot covers stupid ground types.
Magmortar @ Life Orb
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Thunderbolt
- Focus Blast
- Hidden Power Grass
This is another alt in case you didn't choose monke.
Water types are really annoying for infernape along with ground types, psychic types and flying types. My solution? Magnezone
Magnezone is an amazing pokeymans.
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 32 HP / 4 Def / 252 SpA / 220 Spe
Modest Nature
- Magnet Rise
- Thunderbolt
- Hidden Power Fire
- Thunder Wave
Resisting the psychic type moves and killing it because of their relative frailty, water types die, magnet rise stops annoying ground types and flying types get killed by thunderbolt. Hidden power fire kills dem steel types and ice types, and thunder wave makes things big slow. Now, we need physical attackers.
Salamence @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast
Everything dies. Ice types are also not safe because of magnezone. Dragon dance go big fasht and big stronk setup, outrage nukes stuff, earthquake is powerful coverage and fire blast, even with a jolly, nukes ice types (if it stays in and you're sure you kill of course)
Tyranitar @ Passho Berry
Ability: Sand Stream
EVs: 48 HP / 144 Atk / 52 SpA / 184 SpD / 80 Spe
Lonely Nature
- Crunch
- Fire Blast
- Pursuit/Ice beam/Stealth Rocks (Rocks aren't the best, but they are an option to chip stuff coming in lel)
- Stone Edge
Our jack of all trades, he handles a lot of stuff easily. Crunch is consistent stab, fire blast is to make annoying grass types to die, pursuit is to yeet switching pokeymans and stone edge is good stab.
Gengar @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast
Stupid fighting types die. Substitute is for this thing to stay alive, pain split is a fun new toy to destroy normal types or anything that gengar can't dent with averaging HPs, Shadow ball is powerful stab and focus miss is good coverage.
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spore
- Facade
- Seed Bomb
- Superpower
This is one of my favorite sets. Spore is for naptime, facade is toxic orb boosted, seed bomb is powerful stab and superpower is nuclear stab.
I hope this helps :)