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In general, a pokemon that has not evolve yeilds one ev (like charmander), a pokemon that has evolved yeilds two (like charmeleon), and a pokemon that has evolved twice yeild three (like charizard). There certainly are exeptions, but this is just a general rule of thumb. Today I was EV training a ralts on Emerald and was fighting Roselia, which according to the ev chart yeilds two sp attack evs. However, I realized that budew was added in gIV, so if Roselia followed that general rule, it originally would have only had one ev yeild. Of course, it's possible that I'm majorly overthinking this and Roselia might have been one of those pokemon that didn't evolve and gives two evs anyways like audino, but I don't want to mess up how many evs my pokemon get.

So, bottom line of this question is have ev yeilds changed over the generations? If so, what specific changes have been made? Thanks.

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I have to say Fritjof, Your questions always interest me..

4 Answers

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Best answer

Generation I

The EV system was introduced in Generation I, where it was also called Stat Experience or Stat Exp.
The Pokémon data structure contains two EV bytes for each the five stats (HP, Attack, Defense, Speed and Special), starting at zero when caught and with a maximum EV of 65535 for each stat. When a Pokémon is defeated, its base stats are converted to effort points and then added to the EVs. For example, defeating a Mew grants 100 effort points to each EV. (Defeating 656 Mew, therefore, will give a Pokémon maximum EVs in each stat.)
EVs are factored into the Pokémon's stats when it levels up. Additionally, EVs are calculated into stats when a Pokémon is taken from Bill's PC; this is called the box trick. A Pokémon which reaches level 100 can continue to accrue EVs up to the maximum of 65535 in each stat, and use the box trick to have those EVs factored in.
Vitamins add 2560 to one stat's EV, but cannot raise a stat above 25600. Unlike the Exp. Share in later games, the Exp. All did not share EVs.
At level 100, the formula for determining the stat difference between a Pokémon trained in that stat and an untrained Pokémon is .

Generation II

EVs behave the same in Generation II as they did in Generation I. Both Special Attack and Special Defense share the EV for Special to maintain compatibility. The box trick can still be used.
Generation II introduced the Pokérus, a rare status ailment which doubles the effort points gained in battle.

Generation III

Generation III completely overhauls the effort value structure. Effort points are now separate values from the base stats. Defeated Pokémon give out 1, 2 or 3 effort points to a particular stat, depending on species (see list of Pokémon by effort value yield). However, in battles that do not give any experience (such as in the Battle Tower or if the Pokémon is level 100), Pokémon will not gain any effort points. At level 100, a Pokémon's stats will be one stat point higher in a specific stat for every four effort points gained in that stat. For every Pokémon that has gained Effort Points in battle, stats will be recalculated upon leveling up, except for Deoxys, whose stats will be recalculated after every battle instead.
Pokémon are limited to a total of 255 effort points per stat, and 510 effort points in total. However, at level 100, since a stat increases by 1 point for every 4 effort points, only 252 effort points are required to maximize a stat.
Vitamins add 10 effort points, but cannot raise a stat above 100, or raise the total above 510. A new vitamin, Zinc, enhances Special Defense.
If a Pokémon holds an Exp. Share, it will receive effort points even if the battling Pokémon has maxed out its effort points. If the Pokémon with the Exp. Share has Pokérus, the amount of effort points received is doubled.
A new held item, the Macho Brace, doubles the effort points gained in battle. In combination with the Pokérus, a Pokémon can gain four times the normal effort points. However, the effects of the item do not transfer to a Pokémon holding an Exp. Share.
In Pokémon Emerald, certain Berries that were previously only used to make Pokéblocks can decrease certain effort values by 10 effort points, while increasing the happiness of the Pokémon they were used on.

Generation IV

Most of the Generation IV EV system remains unchanged from Generation III, however, EV-reducing berries will reduce Effort Points to 100 if the current Effort Points for the stat were above 100.
A new series of items exist which give an additional four effort points per Pokémon defeated. Each applies the bonus to a different stat, in addition to the normal effort points gained. The bonus effort points are also doubled by the Pokérus. The effects of these items do not transfer over to a Pokémon holding an Exp. Share.
If a Pokémon has alternate forms that change its stats (e.g. Giratina), any effort points acquired will be applied to its stats when the form is changed, allowing the player to boost their Pokémon's stats without having to level it up.

Generation V

In Generation V, most of the EV system remains unchanged from Generation III and IV. EV-reducing berries no longer reduce Effort Points to 100 if the points were above 100; instead, only 10 EVs are deducted. Pokémon can now gain effort values from battling even at Level 100, and stats are recalculated at the end of every battle instead of only after leveling up, much like Deoxys in the Generation III games.
A new kind of item called Wings are introduced which are similar to Vitamins but only give 1 effort point when consumed. Unlike Vitamins however, Wings are not subject to the 100 EV limit and can be consumed until the maximum value of 255 for one stat (or a combined 510 for all stats) is reached. There are 7 types of Wings in total, but only 6 Wings contribute to a specific stat: the Pretty Wing does nothing at all. Wings can be collected from the shadows at Driftveil Drawbridge or Marvelous Bridge.

As for Roselia, it had 1 EV in Spatk in Gen III, but that was changed to 2 EVs in Gen 4 once Budew was added.

http://bulbapedia.bulbagarden.net/wiki/EV

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edited by
2 votes

Changes in gen 4
Yanma: 2 Spe to 1 Spe
Misdreavus: 1 SpA/1 SpD to 1 SpD
Blissey: 2 HP to 3 HP
Roselia: 1 SpA to 2 SpA
Duskull: 1 Def/1 SpD to 1 SpD
Dusclops: 1 Def/2 SpD to 1 Def/1 SpD

Changes in gen 5
Sky Shaymin: 3 HP to 3 Spe

Changes in B2W2
Watchog: 1 Atk to 2 Atk

Changes in gen 7
Blade Aegislash: 2 def/1 SpD to 2 Atk/1 SpA

Changes in gen 8
Slowking: 3 SpD to 2 SpD
source
(note that these kinds of categories tend not to be well maintained, so it might be outdated)

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0 votes

EV yields haven't changed over generations since Gen III.
Some base pokémon (like Roselia was) give 2 EVs. And from Gen IV on, Roselia is a pokemon that evolved once.

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0 votes

Answer to your question: YES, in Gen3 Roselia gives 1 EV for SpA

Imo neither question provides an answer. Rosalias EVs were in fact, changed. Source: I just checked in a version of sapphire. My Kyogre was at 102 SpA EV's and killing a Roselia while holding a Macho Brace gave me 2 EVs, which means Roselia gives 1 EV.
Pokewiki states 2 EVs but that probably happened, like you assumed, with Gen IV.

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