for more clarification:
The multiplier for a stat after a stat has been boosted/decreased can be found with the following formulas:
For positive stages: (2 + n) / 2, with n being the stage of boosting
So at +1, the multiplier would be (2 + 1) / 2, or 1.5x. At +2, the multipler would be (2 + 2) / 2, or 2x. This continues on until +6, the maximum stage.
For negative stages: 2 / (2 + n), with n being the stage of decreasing
At -1, the multipler would be 2 / (2 + 1), or about 0.67x. At -2, the multiplier would be 2 / (2 + 2), or 0.5x. This continues on until -6, the minimum stage.
For accuracy: If you are playing in the original Generation 1 games, there is a 1/256 chance a move will just completely miss (basically 1/256x more likely to miss than intended). Thus, if you use a 100% accurate move in the Gen 1 games, it might still miss.
Source for accuracy glitch