Based on the effects an Inverse Battle has on Pokémon Types, the more weaknesses a type combination has normally, the more resistances it has in an Inverse Battle.
The Ten Type combinations that have the fewest weaknesses are:
- Steel/Fairy
- Steel/Flying
- Steel/Dragon
- Steel/Ghost
- Steel/Water
- Normal/Ghost
- Steel/Fighting
- Ghost/Dark
- Steel/Bug
- Steel/Ground
The Twelve (12 just for extra help) Type combinations that have the most resistances are:
- Ice/Rock
- Grass/Ice
- Grass/Bug
- Ice/Bug
- Ground/Rock
- Grass/Psychic
- Ice/Dark
- Grass/Dragon
- Grass/Dark
- Grass/Fighting
- Ice/Psychic
- Rock/Dark
Note: This applies to the types as they are within an Inverse Battle, not before one.