Jump Kick (100 BP, 95 Acc.)
>Jump Kick deals damage, however, if it misses the user keeps going and crashes, losing 1⁄2 of its maximum HP. High Jump Kick cannot be used if Gravity is in effect.
High Jump Kick (130 BP, 90 Acc.)
>High Jump Kick deals damage, however, if it misses the user keeps going and crashes, losing 1⁄2 of its maximum HP. High Jump Kick cannot be used if Gravity is in effect.
So the difference between JK and HJK is 5 accuracy points and 30 base power. That's about it.