The Glazio News
7/18/2020
I decided to play on two of my emulated Pokemon games: Platinum and Mystery Dungeon: Explorers of Sky. On Platinum, I leveled up my invincible Manaphy army a bit, and on Mystery Dungeon, I made a little bit of progress by doing the Special Episode for a while. I'll finish that soon. I've read my fanfic, dunno if I'll work on it. See ya!
Jul 18, 2020
by
Gau
ok thx. is the information good enough for you to make a map? also when you finish you can decide how you want to send it. thanks for taking time to do this!
Jul 18, 2020
by
AureliusReyes
Glazio Kawaii
seconds ago
I NOOB DRIFTY!
Glazio Kawaii
seconds from now
And super fancy Pixie dining Plate!
Glazio Kawaii
a minute ago
I'm a noob sorta and I have a Drifty that goes REEEEEEEEE and super effective Fairy STAB Voice of the Hypers with a Pixilate.
Jul 18, 2020
by
Gau
also gen 4 please. my posts are below glazio's
Jul 18, 2020
by
AureliusReyes
The Glazio News
7/17/2020
I did the Ghost-type trial and got the Ghostium Z. Now I went to Po Town to get back a kid's Yungoos. I can't wait to beat up epic loser heads. Chao news is basically nonexistant, but I did beat the Dark Story in a couple hours. I didn't do Final Chase, though. So aside from Final Chase. Theme of Shadow is amazing. I've started reading my fanfic, trying to get back in my element. Maybe I will, maybe I won't. I hope so though. See ya!
Jul 18, 2020
by
Gau
PART 3
Ignivoimu City Gym: The thirteenth gym in Spirimo, run by the gym leader, Fabrizio. It is on top of the massive edifice in Ignivoimu City, and you have a vista of the lava that will obliterate anything it touches. It is really quite scary. Lava is also somehow spewing out of the floor, and you are quite nervous that you will incinerate and turn into ash.
Route 16: An imperial-looking route with massive, gargantuan obelisks, pillars, and archways. The path is made of pure steel, that at some points is polished and shiny and at others rusted. The path is quite epic and you have stop Team Zap from trying to destroy one of the massive, imposing monuments. It connects the quite frankly demonic Ignivoimu City to the grave Pompa City.
Pompa City: An august, grave town with massive, ancient structures and a population that exudes severity. Everything is quite fancy and refined, and any incidents of mishap or shenanigans are punished severely. You have to stop a clash between Team Zap, Team Blizzard, and Team Terra, who have all tried to destroy one of the monuments. Home to the esteemed fourteenth gym of Spirimo.
Pompa City Gym: The steel-type, fourteenth gym in Spirimo. The leader is Stellamaris. It is located high above the rest of Pompa City on a circular arena without any walls, meaning one could easily tumble off of the ledge and fall to their demise, but Pompa City officials think that if one can’t contain themselves even the slightest amount to the point of committing accidental suicide, there shouldn’t be any effort to try to save such a foolish person.
Route 17: An aerial path in which the walkway is simply fluffy (somehow solid) clouds of seraphic quality. The sky is bright and you swear that you can hear ethereal music on this route. The fluffy clouds are lined in gold, and Flying-type Pokemon soar across the sky here. It connects Pompa City and Aera City.
Aera City: An empyrean city in Spirimo where the citizens are always making melodic, harmonious music with their splendiferous voices or their decorative musical instruments. Everyone here is musically talented, as that is a requirement for becoming a citizen. A few centuries ago they wanted to leave the Spirimo region but they quickly decided that would be impractical. The city is high above the rest of the region and rests upon strangely solid clouds that never drift or disappear. Flying-type Pokemon are respected and fly around gracefully. Home to the fifteenth gym.
Aera City Gym: In Aera City, this gym is considered the most sacred building and is located in the exact middle of the city. It is a simple battlefield with stands, but the very specific decorations make it a very pleasant design and is very visually appealing. Five aureoles of beauteous spectrum hue drift around above the stadium.
Route 18: It leads from Aera City to Quimono Town. It is very short and simplistic, and all it does is leave the celestial aurora of Aera City to transfer back to normal Spirimoan elevation.
Quimono Town: This town mainly exists to give trainers a rest after visiting many other gym cities and getting badges, and other than that it has no real purpose. It has a few shops and things. It adds to the story after you discover Team Zap, Team Blizzard, and Team Terra are trying to explode Quimono Town, and you barely foil their plot.
Route 19: Back to the gym challenge, Route 19 leads to Yocralli City. The path is infested with crawling Bug-type Pokemon that range from harmless to extremely deadly.
Yocralli City: A disgusting, grimy town with Bug-type Pokemon everywhere. You are quite frankly disgusted, but the citizens seem to be deep friends with these weird Bug-types. This is where the sixteenth gym is.
Yocralli City Gym: A stadium that would be pretty but is absolutely horrid due to the grime that has completely taken over. Quintessa runs this gym and has an arsenal of deadly Bug-types to utilize. The harmful Bug-types roam across the stadium freely and even sleep on hand-crafted bungalows that convert the Bug-types’ ooze and converts it to energy.
Route 20: A harsh route with bricks lying sporadically across the path and it seems to be a constant dust storm is always apparent. It leads to Mo-Chii City. Many random Fighting-type Pokemon are picking up bricks and heading towards Mo-Chii. You witness several different fights breaking out while on this route.
Mo-Chii City: A very run-down city where anarchy has taken over and feuds and destruction rage across the dusty streets. Criminals are never imprisoned which is the reason for this complete lack of order. Buildings collapse here on a daily basis and dynamite and other explosives are sold in the market as a common treat. Pits full of dead corpses are scarily common.
Mo-Chii City Gym: The seventeenth and penultimate gym in Spirimo, you are coming to the wire. Run by the Fighting-type gym leader, the brutish yet simultaneously charming Alan. The gym itself is constantly getting rebuilt due to the rampant destruction across Mo-Chii, but currently it’s an outdoor stadium with an ever constant dust storm that rages through every battle that ever takes place here. Luckily that number isn’t very high as not many gym challengers advance this far in the competition.
Route 21: A haunting, ghostly route where the sun never shines and nor does the moon. It is constantly dark and ominous, and the Ghost-type Pokemon who live here have developed a fun habit of scaring whoever crosses this pathway. It leads to Nhossa City.
Nhossa City: The ancient city of spooky, haunting fun. Citizens are always scaring each other and it always remains pitch black as it is always nighttime. The citizens never really notice, but Ghost-type Pokemon sometimes decide to murder some of the residents of Nhossa and devour their spirit. Home to the eighteenth and final gym of Spirimo.
Nhossa City Gym: The eighteenth and final gym you must challenge in Spirimo, operated by the hauntingly ominous Nova. You have absolutely no idea what the gym looks like, as the battle takes place in absolute utter darkness, and Nova claims she has night vision.
Millennium Bridge: A bridge that leads you to the Spirimoan Victory Road. However, before you can go to that, you must head to the Celestial Treasury. On the Millennium Bridge you have to, along with your rivals, Alistair, Penelope, Cornelius, and Luna, along with also Professor Yggdrasil and Champion Guinevere, fight and defeat the joined forces of Team Blizzard, Team Zap, and Team Terra. However, after you defeat them, they say they will be back.
Celestial Treasury: A heavenly realm that the story takes you to after you collect eighteen gym badges. This is where you catch Pfagaeole. After you catch Pfagaeole, you head back to the Millennium Bridge and then to the Spirimoan Victory Road.
Victory Road of Spirimo: A complex puzzle area in Spirimo that even those with the strength to defeat all eighteen gym leaders may become dumbfounded because they lack the intellect to solve the puzzles. You must solve all of these puzzles to advance to battle against the Elite Four and Champion.
The Challenge of Champions: The hub of the Spirimoan Pokemon League. Here you have to battle the members of the Elite Four one by one and then defeat the champion to become the new champion, and now you have completed your journey. You are now the champion.
Legendary Underworld: After you complete the Pokemon League, you can come here to catch Acicata or Amorienne, depending on the game.
Jul 17, 2020
by
AureliusReyes
PART 2
Route 11: A rather mechanical route with random gears scattered on the ground and random bolts of static electricity zap across metal disks. Large, thunderous booms occur on occasion, yet there is hardly any ever thunderstorms on this route. Plenty of Electric-type and Steel-type Pokemon work here as assistants to technicians and mechanics. It connects Wyvern City and Yelektri City. You have an encounter with Team Zap here, and you discover they had utterly failed at an attempt to disable the Spirimoan Power Generator.
Yelektri City: A buzzing, bombilating city brimming with mechanical factories and labs for working on complex, electric machines. Much Sprimoan technology is manufactured here. It is quite sonic, as large booms reminiscent of lightning and thunder erupt with no clear source. Plenty of little bits of technical engineering are scattered all over the city streets, and little lightning zaps appear from the ground at random. Yelektri is home to the ninth gym of Spirimo.
Yelektri City Gym: The ninth gym in Spirimo. Here you battle Balthazar. It is held in the garden of a factory, where electricity zaps from the ground on any given occasion. Part of the gym is also an unusually large clock tower, though nobody knows why it exists.
Route 12: This route connects Yelektri City to Tsyria City. It is very galactic for some reason; the sky seems to be very celestial and planets appear to be very close to the atmosphere. At many points there are floating rocks that you must walk across to advance through the route. You meet the woman with the Gothorita, and it has evolved into a Gothitelle. The woman, who informs you finally of her name (Desdemona), warns you that the highest of celestial and the lowest of the underworld will collide in a calamitous battle of fire and destruction. You ask her to be more specific, and she calls you an impertinent whippersnapper.
Tsyria City: An otherworldly city that has cosmic, celestial elements to it. It looks as if the stars and planets are as close to you as the ground you stand upon. The people here have divided into two factions; The Mindful and The Somniferous. The Mindful have deep philosophies and The Somniferous sleep all the time. Of course, this is home to the tenth gym in Spirimo.
Tsyria City Gym: The tenth gym in Spirmo, whose leader is Primavera. It is elevated into the air and the battlefield appears to be nonexistent; as you stand on it, it seems as if you are standing on pixelated air. It is a surreal, cosmic, and ethereal arena.
Route 13: A foggy, misty river that winds through the Mountains of Mist. There are many run-down fishing ports amongst it, but all of them you never visit because they are run by creepy people. Magnificent beasts of the water (and also Magikarp and Koikia’a) swim through the river, but many of them die due to the quasi-toxic state of the air. It ends at the end of the mountain range, and then leads into Hyragoo City.
Hyragoo City: A city that is obscure to many; it is actually a beautiful, quiet town where the sunsets are stunningly beautiful. It is rather blocked off from the rest of Spirimo by the Mountains of Mist, but it is completely amazing and adaptable to the tsunamis that come at rare occasion. Home to the eleventh gym of Spirimo.
Hyragoo City Gym: The eleventh gym of Spirimo, a completely outdoors arena on the beach of Hyragoo City. Here you meet the easy-going, laid-back, Water-type gym leader, Hernando. Children and Water-type Pokemon splish around happily and joyously around the beach.
Route 14: A route that starts a new system of routes; as the assumed starting spot of Hyragoo City has been cut off by the Mountains of Mist. It is a relatively boring route; the most intriguing things to sightsee are bizarre towers of massive boulders and this one large mountain. It leads to Kakalle City.
Kakalle City: The city that is home to the twelfth gym in Spirimo. There are many boulders and rocks all over the area but the city is really quite boring and hopelessly encapsulated in a plateau of no interest. However, the gym is of more interest. The citizens also partake in many odd festivals and traditions to make up for the dull aesthetic.
Kakalle City Gym: The twelfth gym in Spirimo, the leader of which is the Rock-type gym leader, Kakalina. The arena has a zen aesthetic and a serene atmosphere if it were not suspended on four columns of wobbly rock; making it quite rattling and queasy for the motion-sick.
Route 15: A hellacious, blazing path that is elevated into the air on crimson red brick. A large part of the route is ablaze and you also encounter Team Terra. Hills roll deep in this red-skied, scorching land that is so unlike Kakalle City, which this route connects to Ignivoimu City.
Ignivoimu City: A city where almost everything is ablaze that looks pretty much like hell. Much of the houses and buildings, as well as the thirteenth gym, are on an edifice made of crimson red brick with pillars of lava erupting from the walls. Deep below this edifice are deep dunes of red-and-black stone and also more lava and many dangerous, constantly erupting volcanoes. The citizens don’t care much about this safety hazard, and are quite content with their ghastly life style.
Jul 17, 2020
by
AureliusReyes
PART 1 (if it's too confusing let me know)
Tellap Town: A medium-sized town where you start your journey, where Professor Yggdrasil gives you either a Charmennial, Wyvfleme, or Moistuse.
Route 1: A short route connecting Tellap Town and Fernina City. A mysterious woman with a Gothita is there and gives you a warning. It is full of hedges and all sorts of flora. It is quite marvelous to the eye.
Fernina City: A ¾ sized city where in the middle is Fernina Gym. Here you encounter Team Terra trying to steal some Maractus.
Fernina Gym: A large glass terrarium with several gardens around it. In it, of course, is the first gym leader, Fernette.
Route 2: A long, nature-filled path that connects Fernina City with Aluschnette Town.
Aluschnette Town: A small, buzzing town with lots of local markets and Poke Centers. Overall pretty fun and safe.
Route 3: A long, narrow walkway that starts at Aluschnette Town and runs vertically across the region.
Route 4: A short-sized path that horizontally intersects Route 3; there you meet the mysterious woman from Route 1; this time about, her Gothita has evolved into Gothorita, and she gives you information about Team Zap.
Blizzit City: A city that comes at the eastern end of Route 4. Quite sparse and has a low population. It has the second gym, Blizzit City Gym.
Blizzit City Gym: A gym located at the top of a medium-sized mountain covered in snow. There you meet the second gym leader, Snovia, and her husband, Snovio.
Route 5: A path that connects Blizzit City and Rozzio City. In the middle of it are the Myssa Mountains, which have recently experienced an avalanche.
Myssa Mountains: An icy, snow-capped mountain range. As you travel through them, you encounter many Ice-type and Rock-type Pokemon.
Rozzio City: A stinky factory land. There are many factories that pump out poisonous fumes and the environment seems overall distasteful and unsafe. The people there seem to be quite unhappy.
Rozzio City Gym: The third gym of Spirimo. It’s in the center of a factory that you notice harms the environment. This is where you meet, for the first time, the third gym leader, Asid.
Route 6: A narrow path that makes you shiver to the bone. It winds through a foggy, mysterious woods and you meet many Dark-type and Ghost-type Pokemon. You also encounter Team Blizzard, who fight you. You again meet the mysterious woman with the Gothorita who tells you two forces are going to collide. You ask her for more information, but she is stubborn and says she has to take a nap. It leads into Gritte City.
Gritte City: A gritty, gloomy city. Has a lamentingly large population, each and every one of whom are put into intense, laborious work. Here is the fourth gym, Gritte City Gym.
Gritte City Gym: The Dark-type gym and the fourth out of eighteen gyms in Spirimo. This is where you battle Umbricio. It is in a field and you battle at midnight.
Route 7: A route that is constantly polished and very well-taken-care of. Its cobblestone sidewalks remain clean and there are plenty of comfy, cozy buildings around. Many people are playing around here with all sorts of Pokemon available to catch. It connects Gritte City and Vanilli City. It also has Spirimo’s regional park, Berenianne Park.
Berenianne Park: A large park that is the most popular in all of Spirimo. Many people come here daily, and you have fun doing all sorts of activities with you and your Pokemon.
Vanilli City: A city that is quite standard yet still cozy. The people are constantly cheerful and uplifting. Here lies the fifth gym, Vanilli City Gym.
Vanilli City Gym: The fifth gym in Spirimo, with the Normal-type gym leader, Gretchen. It is in a typical stadium.
Route 8: This route connects Vanilli City and Saeria City. The sky is candy pink and the clouds are fluffy and the image is blissful. Many Fairy-type Pokemon float around, available for you to catch. It is a very pleasant route.
Saeria City: A whimsical city that is more like a small village. The sky is pink, and large, colorful plants fill the air. It is an absolutely beautiful city and the people here are peaceful, tranquil, and serene. It is home to the Saeria City Gym, the sixth gym in Spirimo.
Saeria City Gym: A magnificent, no-ceiling castle. It is absolutely splendid. You meet here the ethereal sixth gym leader, Sparclia.
Route 9: This route connects Saeria City and Guggle City. It leads underground and takes you back up again. It is full of Ground-Type Pokemon and here you encounter Team Terra.
Guggle City: Home to the seventh gym. Here the sun is always shining. It is quite mesa-like, with rocky, sandy hills looming around all over the city. The people are always in hard labor, yet they are still positive and cheerful. The houses here are built into and from the canyons and hover above the ground with large wooden beams for support.
Guggle City Gym: This gym has only a little structure, and most of it is natural and rests upon a mesa-plateau of sorts. It is extremely sunny all the time here, and in fact this is the exact most solar-concentrated area in Spirimo. The seventh gym leader that you battle is Terrio.
Romellius Volcano: This volcano rests upon the highest plateau in Guggle City. You investigate it after it erupted. (Nobody was harmed, as Guggle City had built structures and prepared in preparation for a volcanic eruption.) You discover that it erupted not naturally, but artificially, as a result of a feud between Team Zap, Team Blizzard, and Team Terra.
Route 10: A very intriguing route leading to Wyvern City. The first half of the route seems ancient, with decorative, shattered sculptures and a barren landscape. Almost abruptly in the middle, however, it transitions into a hyper-futuristic sidewalk and you can see in the landscape huge skyscrapers and futuristic buildings. You meet many Dragon-type Pokemon, flying and slithering around majestically.
Wyvern City: A hyper-futuristic city with draconic rules and regulations. Massive skyscrapers erupt into the air, and the sky is always purple. There is one area within Wyvern, however, that is sandy and desolate with shattered sculptures and cracked terra. It is home to the eighth gym, which is highly popular among Spirimoans.
Wyvern City Gym: The Dragon-type gym of Spirimo, eighth in sequence. The leader of Wyvern City Gym is Drancen. It is a hyper-futuristic, spherical dome with intriguing purple plates forming geometric patterns. It is also home to some other facilities, so many scattered, solemn people are running around the arena as you are battling Drancen.
Jul 17, 2020
by
AureliusReyes
oh i forgot to mention there's 18 gyms XD. Anyways i need to break it into parts because i think it's too long
Jul 17, 2020
by
AureliusReyes