I found this:
https://pokemondb.net/pokebase/3956/what-is-a-good-moveset-for-marowak?show=278269#c278269
Tell me you're a Gen wunner without telling me you're a Gen wunner.
...oh wait you did tell me.
"Instead, cover your weakness"
"Oh look, I bet a neat Double Edge will fit nicely right where you have your Earthquake."
(Funni clown music)
Also, I translated the comment.
First, it's important. Two mouths of immortality? ... No ... my mistake ... I thought Double Edge was useless? Man, this is from a Gen 1 player, some things have changed, some things have stayed the same (I say lol). Maybe you haven't heard or didn't care: Marowak doubles his attack power when he uses bold. You don't need to increase attack speed to explode. fight. But notice your weakness and use your strength, why? We don't need two countries, believe me. They don't have to live on stage. Well, I'm sure I can have a nice double in my mouth wherever I want. Does Fire Punch do anything else while walking? Fire Punch started before these two? Make Belosom happier than Marowak for lunch. Why stop Venusaur, Victreebel, Petilil, etc.? Fire is everything and nothing stops Fire Pokémon. Punch Punch has the same weaknesses and types as Grass, Steam, Metal, and Ice, with more than two types of complex combos like Steam/Metal typing. The sword dance was well thought out. I don't use Marov in development and if you take the Kandel team I don't think it's worth it, but I can't forget it. It all comes down to planning. I'm not trying to be mean or evil, but when it comes to the game, I'll tell you... that's only the half of it.