Wonder Room (move)
Move data
Type | Psychic |
---|---|
Category | Status |
Power | — |
Accuracy | — |
PP | 10 (max. 16) |
Makes contact? | No |
Introduced | Generation 5 |
Machine/Record
Sword/Shield | TM71 |
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Effects
Wonder Room switches the Defense and Special Defense of all Pokémon in battle, for 5 turns.
Changes
- In Generation 5, Wonder Room has a priority of -7.
Z-Move effects
When a Pokémon is holding Psychium Z and uses its Z-Power, Wonder Room turns into Z-Wonder Room and raises Special Defense one stage, in addition to its usual effect as above.
Move target
Foe
Foe
Foe
User
Ally
Ally
Targets the entire field.
Other languages
English | Wonder Room |
---|---|
Japanese | ワンダールーム (Wonder Room) |
German | Wunderraum |
French | Zone Étrange |
Italian | Mirabilzona |
Spanish | Zona Extraña |
Korean | 원더룸 |
Chinese (Simplified) | 奇妙空间 |
Chinese (Traditional) | 奇妙空間 |
Game descriptions
Black/White Black 2/White 2 |
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
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X/Y O.Ruby/A.Sapphire |
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
Sun/Moon Ultra Sun/Ultra Moon |
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
Sword/Shield B.Diamond/S.Pearl |
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
Scarlet/Violet | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
Learnt by level up
These Pokémon learn Wonder Room at the level specified. The numbers given are for Pokémon Scarlet & Violet and may vary in other games; check the respective Pokédex pages for details.
Learnt by breeding
These Pokémon can learn Wonder Room as an egg move. Their breeding groups are also shown for reference.