Pin Missile (move)

Move data

Type Bug
Category Physical  Physical
Power 25
Accuracy 95
PP 20  (max. 32)
Makes contact? No
Introduced Generation 1

Machine/Record

Sword​/​Shield TM07

Effects

HitsProb.Power
23850
33875
418100
518125

Pin Missile hits 2-5 times per turn used. The probability of each interval is shown in the table, with the total power after each hit.

Each strike of Pin Missile is treated like a separate attack:

  • Each strike can get a critical hit independently.
  • If the Sturdy ability, Focus Sash, or Focus Band activates before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.
  • If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.

The move Counter only counters the final hit, but Bide counters the complete damage.

The Skill Link ability will cause Pin Missile to always hit the maximum number of times.

Changes

  • In Generations 1-5, Pin Missile has 14 base power.
  • In Generations 1-5, Pin Missile has 85% accuracy.
  • In Generations 2-4, if a Focus Sash or Focus Band activates before the final hit, subsequent hits do not cause the holder to faint.
  • In Generations 1-3, Pin Missile ends immediately if any hit breaks a Substitute.
  • In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.

Z-Move effects

When a Pokémon is holding Buginium Z and uses its Z-Power, Pin Missile turns into Savage Spin-Out and has base power 140.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokémon.

Other languages

English Pin Missile
Japanese ミサイルばり (Missile Bari)
German Nadelrakete
French Dard-Nuée
Italian Missilspillo
Spanish Pin Misil
Korean 바늘미사일
Chinese (Simplified) 飞弹针
Chinese (Traditional) 飛彈針

Game descriptions

Gold​/​Silver
Crystal
Fires pins that strike 2-5 times.
Ruby​/​Sapphire
Emerald
Sharp pins are fired to strike 2 to 5 times.
FireRed​/​LeafGreen Sharp pins are shot at the foe and hit two to five times at once.
Diamond​/​Pearl
Platinum
HeartGold​/​SoulSilver
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
Black​/​White
Black 2​/​White 2
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
X​/​Y
O.Ruby​/​A.Sapphire
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Sun​/​Moon
Ultra Sun​/​Ultra Moon
L.G. Pikachu​/​L.G. Eevee
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Sword​/​Shield
B.Diamond​/​S.Pearl
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Scarlet​/​Violet The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.

Learnt by level up

These Pokémon learn Pin Missile at the level specified. The numbers given are for Pokémon Scarlet & Violet and may vary in other games; check the respective Pokédex pages for details.

Jolteon Jolteon
#0135 / Electric
Level 35
Spinarak Spinarak
#0167 / Bug · Poison
Level 33
Ariados Ariados
#0168 / Bug · Poison
Level 35
Qwilfish Qwilfish
#0211 / Water · Poison
Level 32
Hisuian Qwilfish Qwilfish
Hisuian Qwilfish
#0211 / Dark · Poison
Level 32
Heracross Heracross
#0214 / Bug · Fighting
Level 35
Cacnea Cacnea
#0331 / Grass
Level 38
Cacturne Cacturne
#0332 / Grass · Dark
Level 38
Chespin Chespin
#0650 / Grass
Level 18
Quilladin Quilladin
#0651 / Grass
Level 24
Chesnaught Chesnaught
#0652 / Grass · Fighting
Level 19
Mareanie Mareanie
#0747 / Poison · Water
Level 25
Toxapex Toxapex
#0748 / Poison · Water
Level 25
Overqwil Overqwil
#0904 / Dark · Poison
Level 32
Iron Thorns Iron Thorns
#0995 / Rock · Electric
Level 63

Learnt by breeding

These Pokémon can learn Pin Missile as an egg move. Their breeding groups are also shown for reference.

Pineco Pineco
#0204 / Bug
Bug
Forretress Forretress
#0205 / Bug · Steel
Bug