Magic Room (move)
Move data
Type | Psychic |
---|---|
Category | Status |
Power | — |
Accuracy | — |
PP | 10 (max. 16) |
Makes contact? | No |
Introduced | Generation 5 |
Machine/Record
Sword/Shield | TM72 |
---|
Effects
Magic Room suppresses the effects of held items for all Pokémon for five turns.
Changes
- In Generation 5, Magic Room has a priority of -7.
Z-Move effects
When a Pokémon is holding Psychium Z and uses its Z-Power, Magic Room turns into Z-Magic Room and raises Special Defense one stage, in addition to its usual effect as above.
Move target
Foe
Foe
Foe
User
Ally
Ally
Targets the entire field.
Other languages
English | Magic Room |
---|---|
Japanese | マジックルーム (Magic Room) |
German | Magieraum |
French | Zone Magique |
Italian | Magicozona |
Spanish | Zona Mágica |
Korean | 매직룸 |
Chinese (Simplified) | 魔法空间 |
Chinese (Traditional) | 魔法空間 |
Game descriptions
Black/White Black 2/White 2 |
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
---|---|
X/Y O.Ruby/A.Sapphire |
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
Sun/Moon Ultra Sun/Ultra Moon |
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
Sword/Shield B.Diamond/S.Pearl |
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
Scarlet/Violet | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
Learnt by level up
These Pokémon learn Magic Room at the level specified. The numbers given are for Pokémon Scarlet & Violet and may vary in other games; check the respective Pokédex pages for details.
Gothitelle
#0576 / Psychic
Level 64
#0576 / Psychic
Level 64
Learnt by breeding
These Pokémon can learn Magic Room as an egg move. Their breeding groups are also shown for reference.