Comet Punch (move)
Move data
Type | Normal |
---|---|
Category | Physical |
Power | 18 |
Accuracy | 85 |
PP | 15 (max. 24) |
Makes contact? | Yes |
Introduced | Generation 1 |
Effects
Hits | Prob. | Power |
---|---|---|
2 | 3⁄8 | 36 |
3 | 3⁄8 | 54 |
4 | 1⁄8 | 72 |
5 | 1⁄8 | 90 |
Comet Punch hits 2-5 times per turn used. The probability of each interval is shown in the table, with the total power after each hit.
Each strike of Comet Punch is treated like a separate attack:
- Each strike can get a critical hit independently.
- Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each strike.
- If the Sturdy ability, Focus Sash, or Focus Band activates before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.
- If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.
The move Counter only counters the final hit, but Bide counters the complete damage.
The Skill Link ability will cause Comet Punch to always hit the maximum number of times.
Changes
- In Generations 2-4, if a Focus Sash or Focus Band activates before the final hit, subsequent hits do not cause the holder to faint.
- In Generations 1-3, Comet Punch ends immediately if any hit breaks a Substitute.
- In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.
Z-Move effects
When a Pokémon is holding Normalium Z and uses its Z-Power, Comet Punch turns into Breakneck Blitz and has base power 100.
Move target
Targets a single adjacent Pokémon.
Other languages
English | Comet Punch |
---|---|
Japanese | れんぞくパンチ (Renzoku Punch) |
German | Kometenhieb |
French | Poing Comète |
Italian | Cometapugno |
Spanish | Puño Cometa |
Korean | 연속펀치 |
Chinese (Simplified) | 连续拳 |
Chinese (Traditional) | 連續拳 |
Game descriptions
Gold/Silver Crystal |
Repeatedly punches 2-5 times. |
---|---|
Ruby/Sapphire Emerald |
Repeatedly punches the foe 2 to 5 times. |
FireRed/LeafGreen | The foe is hit with a flurry of punches that strike two to five times. |
Diamond/Pearl Platinum HeartGold/SoulSilver |
The foe is hit with a flurry of punches that strike two to five times in a row. |
Black/White Black 2/White 2 |
The target is hit with a flurry of punches that strike two to five times in a row. |
X/Y O.Ruby/A.Sapphire |
The target is hit with a flurry of punches that strike two to five times in a row. |
Sun/Moon Ultra Sun/Ultra Moon L.G. Pikachu/L.G. Eevee |
The target is hit with a flurry of punches that strike two to five times in a row. |
Sword/Shield B.Diamond/S.Pearl |
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Scarlet/Violet | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Learnt by level up
These Pokémon learn Comet Punch at the level specified. The numbers given are for Pokémon Ultra Sun & Ultra Moon and may vary in other games; check the respective Pokédex pages for details.
#0107 / Fighting
Level 1
#0115 / Normal
Level 1
Learnt upon evolution
#0107 / Fighting
Learnt by breeding
These Pokémon can learn Comet Punch as an egg move. Their breeding groups are also shown for reference.
#0532 / Fighting
Human-Like
#0533 / Fighting
Human-Like
#0534 / Fighting
Human-Like