Baneful Bunker (move)
- Contents
- Flavor text
- Learnt upon evolution
Move data
Type | Poison |
---|---|
Category | Status |
Power | — |
Accuracy | — |
PP | 10 (max. 16) |
Priority | +4 |
Makes contact? | No |
Introduced | Generation 7 |
Effects
Baneful Bunker prevents any attacks targeted at the user from striking, for the duration of the turn. If a contact move is targeted at the Baneful Bunker user on that turn, the attacker becomes poisoned. It has priority +4 so will activate before most other moves.
Poison or Steel type Pokémon, those with the ability Immunity or those behind a Substitute cannot be poisoned. The effects do not stack with the Rocky Helmet item or the Rough Skin or Iron Barbs abilities.
The accuracy of Baneful Bunker drops by 1⁄3 each time it is used consecutively after itself or Protect, Detect, Endure, Wide Guard, Quick Guard, Spiky Shield, or King's Shield.
Z-Move effects
When a Pokémon is holding Poisonium Z and uses its Z-Power, Baneful Bunker turns into Z-Baneful Bunker and raises Defense one stage, in addition to its usual effect as above.
Move target
Targets the user.
Other languages
English | Baneful Bunker |
---|---|
Japanese | トーチカ (Tochka) |
German | Bunker |
French | Blockhaus |
Italian | Fortino |
Spanish | Búnker |
Korean | 토치카 |
Chinese (Simplified) | 碉堡 |
Chinese (Traditional) | 碉堡 |
Game descriptions
Sun/Moon Ultra Sun/Ultra Moon |
In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. |
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Sword/Shield | In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. |
B.Diamond/S.Pearl | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Scarlet/Violet | In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. |