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If you have a good competitive moveset for Hariyama, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Hariyama Pokédex and learnset for reference.

Sprite

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12 Answers

2 votes

Hariyama (M) @ Flame Orb
Abilityt: Guts
EVs: 4 HP / 252 Atk / 252 Def
Impish Nature
- Rock Slide
- Close Combat
- Payback
- Facade

Flame Orb+Guts+Facade=Death of the foe. Rock Slide covers Flying types and destroys Bugs resisting Close Combat. Close Combat is powerful STAB, but it lowers Defense and Special Defense. Payback kills Psychics, and with this sumo wrestler's low Speed, kills them pretty easily.

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1 vote

Hariyama

Hariyama (M) @ Flame Orb / Toxic Orb
Ability: Guts
EVs: 252 Atk / 172 SpD / 84 Spe
Adamant Nature
- Fling / Fake Out
- Bullet Punch
- Close Combat
- Payback

Fling tosses the Flame Orb at an opponent, giving them a burn. It also helps with Hariyama's SpD invesment and excellent HP.
Fake Out can be used to scout and get some free damage though.
Bullet Punch is priority, it's good.
Close Combat is powerful STAB.
Payback hits Ghosts for solid damage.
Toxic Orb is recommended if you're using Fake Out, and Flame Orb if Fling.
252 Atk EVs max out attack with an Adamant nature to top it off, 84 Spe EVs are to outrun 60 base speed pokes and slower.
Leftovers are tossed into SpD for some extra bulk and combo with Flame Orb if you use that.

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1 vote

Gen 9 NU Belly Drum

Hariyama @ Sitrus Berry
Ability: Thick Fat / Guts
Tera Type: Steel
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Bullet Punch
- Drain Punch
- Knock Off

A Belly Drum set Hariyama can use in Gen 9 NU. Unlike previous gens, Belly Drum Hariyama has a couple of tools in Gen 9 it can use to make it more consistent. Belly Drum maxing out Hariyama's Attack make it a very scary threat to face. Bullet Punch gives Hariyama a priority move to pick off faster Pokemon. With Tera Steel, Bullet Punch becomes a STAB move, which is nice. Hariyama gets Drain Punch in Gen 9, which is useful on this set to recover HP in order to keep Hariyama out of any OHKO ranges from powerful attacks. Knock Off is a nice utility and coverage move that is useful against Pokemon such as Rotom, Decidueye, and Houndstone, as well as removing crucial items from opposing Pokemon. Sitrus Berry is used to recover some HP after using Belly Drum. Thick Fat is used to tank Fire and Ice moves better, and is useful with Tera Steel. Guts is an option to prevent burns from crippling Hariyama. Yes, this set uses Max Speed EVs so it can outspeed slower Pokemon such as Sandaconda not using a Coil set, Lurantis, Coil Eelektross, and Orthworm.

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1 vote

Gen 9 NU Bulk Up

Hariyama @ Leftovers
Ability: Guts
Tera Type: Steel / Dark
EVs: 252 Atk / 132 SpD / 124 Spe
Adamant Nature
- Bulk Up
- Drain Punch
- Knock Off
- Bullet Punch

This is the Bulk Up set Hariyama uses in Gen 9 NU. Bulk Up boosting Hariyama's Attack and Defense stats make it a scary wincon. Drain Punch is used for the Fighting STAB since it allows Hariyama to recover HP, which is nice for this Bulk Up set. Knock Off is a nice move to hit Ghost- and Psychic-types such as Hoopa, Decidueye, Galarian Articuno, and Bruxish super effectively. Knock Off is also nice for the utility of removing items from opposing Pokemon. Bullet Punch is a nice priority move Hariyama can have and is useful to hit Florges super effectively.

Leftovers is used for a little HP recovery. Guts lets Hariyama get a attack boost should opposing Pokemon try to status it. Tera Steel lets Hariyama resist Psychic, Flying, and Fairy moves as well as making Bullet Punch a STAB move. Tera Dark can be used to get a Psychic immunity and make Knock Off a STAB move.

252 Attack EVs with an Adamant Nature allow Hariyama to hit as hard as possible. 124 Speed EVs allow Hariyama up to uninvested base 65 Pokemon such as Orthworm and defensive Sandslash. The rest of the EVs are used in Special Defense since Hariyama already has a high HP stat and Hariyama will boost its defense stat with Bulk Up.

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0 votes

Hariyama (M) @ Toxic Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Bulk Up
- Hidden Power [Dark] / Payback
- Ice Punch

  • Close Combat: (STAB) High Power and reliable
  • Bulk Up: Help boost the already incredible attack stat and boost your defense as well.
  • Hidden Power [Dark] / Payback: HP Dark to keep them guessing if you're bug or ghost or dark, and Payback just to deal 2x damage to Psychic types
  • Ice Punch: To deal with pesky flying types

Since I'm running mine on a trick room set payback isn't of much use so that's why I chose HP Dark over payback.

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why toxic orb,  when the pokemon has guts it's better to use flame orb
A burn halves damage dealt by physical moves, something you don't want for hariyama.
Guts make burn not halve physical attacks só a flame orb is better
0 votes

Hariyama @ Leftovers
Ability: Thick Fat
EVs: 184 HP / 128 Def / 196 SpD
Careful Nature
- Bullet Punch
- Bulk Up
- Fake Out
- Protect

Start off thing with free damage/flinch brought to you by Fake Out (really annoying as well). Set up some Bulk Ups and don't be scared to use protect as many times as you want to if you feel like you need an extra turn of Leftovers. Thick Fat also makes him more survivable. Attack the foe with a 2/3 Bulk Up priority Bullet Punch and murder upcoming victims.

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0 votes

i just caught a wild shiny hariyama yesterday so I have been working on a moveset.
Hariyama
PAWS (Hariyama) @ Sitrus Berry
Ability: Guts
EVs: 4 Atk / 126 Def / 126 SpD
Impish Nature
- Fake Out
- Belly Drum
- Close Combat
- Payback

fake out for reasonable damage with attack so high and a first turn flinch
belly drum to max attack and recovr with sitrus
close combat cus you can afford to lose defence with evs invested into both and remarkable hp stat
payback so that it can actually affect ghosts and something to beat phychic types and will nearly always go second witn low speed

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0 votes

I can't believe I'm going to say it, but...

Special Hariyama

Hariyama @ Choice Specs / Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature (+SpA, -Atk)
- Focus Blast
- Surf
- Mud-Slap / Vacuum Wave / Hidden Power [Electric] / Hidden Power [Ice]
- Mud-Slap / Vacuum Wave / Hidden Power [Electric] / Hidden Power [Ice]

Choice Specs or Life Orb is necessary due to its poor SpA stat.
Focus Blast is STAB with a Sheer Force boost. Surf is a decent coverage move. Mud-Slap is boosted by Sheer Force, but would be outclassed by HP Ground. Vacuum wave is STAB priority. HP Electric or Ice is coverage.

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0 votes

Troll Hariyama

Hariyama @ Binding Band / Grip Claw / Chesto Berry
Ability: Thick Fat
EVs: 252 HP / 252 SpA / 4 SpD or 252 HP / 92 Def / 4 SpA / 160 SpD
Modest Nature (+SpA, -Atk) or Bold Nature (+Def, -Atk)
- Whirlpool
- Mud-Slap / Toxic
- Snore / Sleep Talk / Attract / Protect / Swagger
- Rest

Thick Fat lets you tank a few more Fire/Ice attacks. The first EV spread + Nature prioritizes damage, while the second gives you higher defensive capabilities.

Whirlpool traps in the opponent (dealing extra damage with Binding Band or lasting longer with Grip Claw). Toxic is best used with a Grip Claw or Chesto Berry, while Mud-Slap is trolly no matter which item you pick. Attract / Protect / Swagger are best if you choose Chesto Berry, but they can be used without one as well. Snore is guaranteed damage while asleep, but Sleep Talk lets you potentially get more Mud-Slaps off. Rest is healing.

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0 votes

NeverUsed Physical Attacker

Hariyama @ Flame Orb
Ability: Guts
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Heavy Slam
- Cross Chop
- Fake Out
- Facade

Heavy Slam (covers 3 types one of them being fairy type, which is one of hariyama's weakness. plus, hariyama is REALLY heavy, making heavy slam a great option).

Cross Chop (i love this move, and it is great for Pokémon with guts. it's not innacurate, 80% isn't at all bad, and with 100 base power and guts it will deal a MASSIVE amount of damage)

Fake Out (gives you a free turn to activate flame orb).

Facade (gets boosted by guts, AND by the attack increase. 140 base power move with 558 atk deals MASSIVE damage).

Guts negates the attack drop of burn, and since we are playing this on GENERATION 7, burn only deals 1/16 of damage. with hariyama's great HP and investment in Sp. Defense, it will (most likely) hung on a special move (alright it can't hung on a moonblast from a maxed out Sp. Atk mega gardevoir, but still...) and then it can attack your opponent with MASSIVE STRONG moves.

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0 votes

Hariyama @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant nature
- Fake Out
- Close Combat
- Facade
- Bullet Punch / Knock Off / Earthquake

Bullet punch priority since it's slow and knock off for ghost types. Fake out sets up flame orb

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0 votes

Gen 7 NU

Hariyama @ Flame Orb
Ability: Guts
EVs: 84 HP / 252 Atk / 172 SpD
Brave Nature
IVs: 0 Spe
- Close Combat
- Knock Off
- Thunder Punch / Iron Head
- Facade

Since Hariyama has low speed, this is to be used in Trick Room. Close Combat is STAB. Knock Off deals with psyhic and ghost types and removes the opponent's item. Thunder Punch deals with flying types. Iron Head is for fairy types. Facade is a strong move paired with Guts + Flame Orb.

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