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I know that you can use MissingNo. in battle in gen 1, so, what are it's stats like?

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Red/Blue:
HP: 33 (176-269 at level 100)
Attack: 136 (277-370 at level 100)
Defense: 0 (5-98 at level 100)
Speed: 29 (63-156 at level 100)
Special: 6 (17-110 at level 100)

Yellow:
HP: 178 (466-559 at level 100)
Attack: 19 (43-136 at level 100)
Defense: 11 (27-120 at level 100)
Speed: 0 (5-98 at level 100)
Special: 23 (51-144 at level 100)

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Thanks! (I like how wacky these stats are lmao).
Right? a glass, glass cannon in Red/Blue
How can missingno have a positive defense stat if it's base stat is 0?? Probably some funky gen 1 mechanics. You don't have to answer lol
I know you said not to answer, but I have a few ideas, albeit I’m not exactly sure. If you’re being generous, you could say the 5 is a threshold to not break the game (lmao), as its minimum at level 50 is also 5. It’s possibly just a quirk, too. The higher numbers at level 100 could be from stat experience.