PokéBase - Pokémon Q&A
3 votes
97,169 views

If you have a good competitive moveset for Musharna, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Musharna Pokédex and learnset for reference.

Sprite

by
edited by

12 Answers

5 votes

Set inspired by my friend who got an Adamant Munna and couldn't live with it

Musharna (M) @ Lum Berry / Leftovers
Trait: Synchronize
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
- Curse
- Gyro Ball
- Zen Headbutt
- Rock Slide

This thing is hilarious.

When you start using Curse with Musharna, you're actually building up some really nice bulk.
I normally have an Aqua ring / Ingrain passer supporting it. Or I use someone with Leech Seed any switch in. ( better recovery, or a nice switch out )

so anyway. Curse boosts your physical capabilities ( +1 you're already over 300 ) and then you have Zen Headbutt as STAB, Gyro Ball is super powered coverage, and Rock Slide for the good type coverage there.

I like physical Musharna.

by
This is fantastic. +1 for originality.
2 votes


Nature: Quiet. Item: Leftovers/Life Orb. EVs: 252 HP, 252 Sp.Atk, 4 Def. Ability: Synchronize.

Trick Room: This is one slow pokemon.

Psychic/Psyshock: Obvious STAB.

Shadow Ball: Helps when the psychic type move doesn't really work out.

Hidden Power Fighting/Energy Ball: Hidden Power Fighting helps out psychic as well, Energy Ball gives some different coverage.

by
1 vote

Musharna (F) @ Leftovers

Trait: Synchronize

EVs: 128 HP / 252 SAtk / 128 SDef

Calm Nature (+SDef, -Atk)

  • Calm Mind
  • Shadow Ball
  • Psyshock
  • Energy Ball
by
0 votes

Munna (M) @ Eviolite

Role : LC Tank

Trait: Synchronize

EVs: 252 Def / 4 SAtk / 252 SDef

Bold Nature (+Def, -Atk)

  • Calm Mind
  • Stored Power
  • Moonlight
  • Charge Beam

    The strategy here is basic, Its a LC Tank.

by
edited by
0 votes

Musharna (M) @ Leftovers

Role: Dream Eater / Special Tank

Trait: Forewarn

EVs: 252 HP / 252 SAtk / 4 Spd

Bold Nature (+Def, -Atk)

  • Hypnosis
  • Dream Eater
  • Energy Ball
  • Shadow Ball

Why not use the Old Classic Dream Eater Hypnosis Combo?

Energy and Shadow Ball for Coverage.

by
0 votes

"Stored Power Musharna"
Item: Leftovers/Shell Bell (constant replenishment or more replenishment with attack)
Nature: Bold (Added Defense making a few hits non lethal)
Ability: Synchronize
EVs: 252 Def, 252 Sp. Atk, 6 HP

Hypnosis (For temporarily neutralizing your opponent)
Calm Mind (Raises already high Special Attack, and raises Special Defense for staying power)
Stored Power (With each stat increase, the power of this attack raises by 20, so with the use of calm mind a max power of 260 can be achieved. Plus STAB, and add in your maxed special attack, and you've got one hell of a move.
Signal Beam Coverage against Dark type

by
0 votes

How about this one. I use this as my own set in doubles, but it would also work in singles with Synchronize. It works very well:

Drowzzy (Musharna) @ Leftovers
Ability: Telepathy
Modest nature
252 hp / 252 def / 4 sp atk
Musharna

Calm Mind
Stored Power
Shadow Ball
Dazzling Gleam

Calm mind makes this guy a wall. 2 Calm minds = 4 stat changes which makes Stored Power 100 power (# of stat changes * 20 +20 = power) and its STAB. the rest is coverage. Shadow Ball for Physics/Ghosts and Dazzling Gleam for Dark types.

by
0 votes

Charge and Release Build
Musharna @ Leftovers
Nature: Don't care, anything that ups defense is good
Ev's: Don't care, just don't put anything into attack because that's just dumb
Ability: Don't care

-Calm Mind
-Charge Beam
-Stored Power
-Signal Beam

I've always wanted to try a set with stored power because its actually a pretty good move. Calm mind will power it up by a lot. Charge Beam is for coverage and also has a good chance to up sp attack (yasss). Signal Beam is g8 for those stupid dark types.

by
0 votes

Musharna @ Leftovers
Ability: Synchronize
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hypnosis
- Dream Eater
- Nightmare
- Shadow Ball

i dont really have much to add on this. I love musharna and this moveset works well for me but it has to stay in a sort of loop.. it can be really hard to get back into rhythm once its broken

by
0 votes

Gen 8 ZU

Musharna @ Kee Berry
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stored Power
- Calm Mind
- Rest
- Sleep Talk

This set is to be used when its threats are knocked out. Stored Power is STAB that gains more power as you use Calm Mind. Rest is for healing. Sleep Talk is you can attack or raise your stats while you're asleep.

by
0 votes

Doubles Musharna Setup

Musharna @Light Clay /Leftovers
Ability: Telepathy / Syncronize / Forewarn
Nature: Bold / Calm

For Bold Nature EVS
252 Def, 252 HP, SpD 4

For Calm Nature EVS
252 SpD, 252 HP, Def 4

[Moveset]

-Light Screen
-Reflect
-Helping Hand
-Ally Switch

Here is a setup Musharna! I love how cute this 'mon is, and it can be a good support with a fairly bulky def and spd stat. The moveset is pretty generic but could possibly work for support in a doubles team. Even though Musharna is a slower 'mon it could be used for some setups and helping hand gets priority which is awesome!!

by
0 votes

Musharna Trick room setter

Musharna @ Lefties
Ability: Forewarn
EVs: 252 HP / 128 Atk / 128 SpA
Brave nature
- Yawn
- Dream Eater
- Gyro Ball
- Trick room

It’s already slow enough to not need curse. This thing is slow, so gyro ball and trick room are crazy. Lefties are good recovery. Yawn / Dream eater gets stab and hp recovery, plus respite to get back to full through dream eater and lefties when you’re low while your opponent is incapacitated and Snoozing.

by
Musharna has extremely low attack, so I think this set would be much better if you replaced Gyro Ball with a special move like Psychic. I think having Dream Eater as your only good attacking option is not a great idea because your opponent can just switch out their sleeping pokemon and Musharna won't be able to do anything.